[WIP][SHIP] The Retribution

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xlandar
Posts: 151
Joined: Thu Jan 23, 2014 1:34 am

[WIP][SHIP] The Retribution

Post by xlandar »

Hello FTL modding community!
i'm proud to announce my first mod, The Retribution is ready for testing!

The Retribution is a re-textured federation cruiser, the main difference with this ship is it does not have artillery, instead it has cloak.
i'm in the process of balancing it, and would appreciate if some people could give me feedback on it.
the ship itself is complete, but the gigs are still from standard the standard federation cruiser.
i will post screenshots soon!

Download

Screenshots
Last edited by xlandar on Sun Feb 02, 2014 3:00 am, edited 1 time in total.
art and coding tutorials wanted, pm if you have some good ones please!Image
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: [WIP][SHIP] The Retribution

Post by English Narwhal »

My only issue with this mod is that it has the same name as a fairly well known ship- Kieve's Obsidian Cruiser- The Retribution.
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: [WIP][SHIP] The Retribution

Post by Kieve »

English Narwhal wrote:My only issue with this mod is that it has the same name as a fairly well known ship- Kieve's Obsidian Cruiser- The Retribution.
No issues here, I'm just amused more than anything. ;) Not like I copyrighted the name or anything, that would be silly. Also, I think there are two or three "Federation Destroyer" ships - it's bound to happen on occasion. Now if he were using files & assets from the Obsidian, then we'd have a problem. :lol:

@xlander - when you post a link, try using the tags, makes it much easier for people ... l]Download
EDIT: also... why are your ship's files named "Screen Shot 2014-01-24 at 8.13.39 PM" ? I haven't tested it yet so I can't say if it works correctly, but I'd strongly suggest a simpler and more accurate file naming convention, like "xlan_fedDARK" or somesuch. People don't need to dig around in the raw files like they used to, but it's still helpful when you come across a mod's assets to know whose they are and where they came from.
xlandar
Posts: 151
Joined: Thu Jan 23, 2014 1:34 am

Re: [WIP][SHIP] The Retribution

Post by xlandar »

LOL I totally didn't realize the obsidian cruiser was called that.
In not exactly sure how to use the [url] tags.
The name is really weird because I was editing a screenshot and I didn't save as some thing else.
The mod does work though.
I am really new to modding so any helpful pointers would be nice :D
art and coding tutorials wanted, pm if you have some good ones please!Image
MightyKebab
Posts: 90
Joined: Sun Dec 15, 2013 3:00 pm

Re: [WIP][SHIP] The Retribution

Post by MightyKebab »

xlandar wrote: I am really new to modding so any helpful pointers would be nice :D
Upload some screens please. I'm surprised noone's pointed that out yet.
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TaxiService
Posts: 204
Joined: Mon Dec 23, 2013 6:04 pm

Re: [WIP][SHIP] The Retribution

Post by TaxiService »

>In not exactly sure how to use the tags.[/color] Yeah, BBCode can be a b ... lick here!

Basically (excluding quotes):
- Write "[url="
- Paste your URL, making sure there is no "/" at the very end.
- Write "]" followed by your soon-to-be-clickable text.
- Write "[/url]" after your desired text.[/code]
That code is then formatted by the board to look like this: Click here!

By the way links should automatically be formatted to be clicked on if you just paste them outright, like this:
http://www.weavesilk.com/

The reason why it didn't work in your first post is because, unfortunately, there was a colon right before the link! Look at how this link doesn't work:
---> :http://www.weavesilk.com/

I hope that clears it enough..! Anyway if you have doubts on particular BBCode tags you can quote posts of people that used that particular stuff and check their code out! : ) Or ask google, that works too. :​P
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