the unbearable being of lightness

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jep
Posts: 78
Joined: Mon Dec 02, 2013 3:19 am

the unbearable being of lightness

Post by jep »

On the topic of AI Avatars (semi-transparent suffocation-immune holographic crewmen that you can generate at empty beacons with an appropriate augment as part of the Captain's Edition):

I started playing a new game (after somehow screwing up copying off my current game saves into another folder so I could continue it later :? ) with AI Avatars. I picked Engi B and decided to just keep the one real Engi in the cockpit and blow open all the other doors to keep the rest of the ship in vacuum (fires-be-gone). The captain never left his post and eventually I had two holograms. He got along great with Lauren and Filip, with whom he had much in common, given that he was 1/4 AI on his mother's side. Much later I expanded our cozy family by generating Martin and flew on to a few more beacons. I spent some money on a teleporter to make my all-AI boarding team a reality. Used them on an automated ship and had a great time watching my holograms keep smacking the weapon system down as soon as it started to auto-repair.

And then I jumped to another beacon and...

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Your jump leads to a remarkable binary star system. The view is beautiful, but there is nothing else around. As you wait for the FTL to charge, you suddenly feel the cold barrel of a blaster-gun pressed into your neck. "Sorry Captain, I was spying for the Rebels all along and I have already informed the fleet of your position. A patrol ship is on its way." Treason!
(A CE original event.)

I'm not sure WHY or HOW Martin had a cold blaster-gun or which part of his hologram he used to hold it. Or what he meant by "I was spying for the Rebels all along". You've only been active for like, THREE jumps, Martin! I reminded him about all we've been through together (all three jumps), but it was useless and he had managed to get away as an enemy big bad popped in. I feel bad for him when he arrives and they explain to poor Martin that he was just a computer virus they spread in the last production run of teleporters.

We managed to escape the big bad, nevertheless. We jumped to another beacon where another automated ship sat. I sent my remaining two avatars over to the airless vacuum of their weapons hold and they merrily sabotaged away. But this drone had a tone of weapons and it was taking a bit and I kept getting hit by swarm missiles (another "fun" addition in CE), knocking out one system after another. Drones and medbay and - CRAP! - teleporter. That's unfortunate given that I have an airless ship with no one but the very much oxygen-loving Engi holed in the cockpit. Even more unfortunate now that it appears the automated ship is deciding to automate themselves away from here and my holograms are still there giving the occasional kick to the weapons system.

Okay, go go gadget system drone. Wait, stop fixing the drone system just because you spawned there! Okay, okay, at least it was just orange and went quic-- HEY! Don't fix the MEDBAY! Keep going! Nooooooooooo!

*ship jumps away*

Huh. I wonder if it will ever figure out why it has a persistent pain in it's left diodes. Keep kicking him right in the munitions, you wonderful non-treasonous holograms, you.

Stupid drone. You're not half the crew member of a single one of those. Although I suppose that's mostly in abstract terms as you mass about 10 times their weight combined. Stupid drone. Go sit with the battle drone I generated before I remembered they're not the same as boarding drones and I can't teleport them anywhere. Stupid battle drone.

*sigh*

Guess it's time to somehow try to pick up the pieces. All I need to do is land at a few empty beacons and spin up some new holograms. We can get out of this, with a little luck. Prepare to jump in 3. 2. 1.

Game crashes.

Fin.
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