Hello, I am agigabyte, captain of the ZPS Relativity, an old Zoltan vessel that we... acquired from the border police.
The Crew: Captain agigabyte
Commander Sem, Mantis, First officer and hand-to-hand combat expert
Ltc. Pomeroy, Human, Pilot
First Lt. Jack, Zoltan, Weapons officer
Lt CY Heng, Zoltan, Shield Modulation officer
Ensign Ferry, Zoltan, Engineer
The systems: Lvl 1: Engines, o2, Medbay, Teleporter, Piloting, Sensors
Lvl2: Shields, (From upgrades at the start) Artillery (Only one power)
Lvl4: Weapons
Armaments: BL2, Mini Beam (From Infinite space start)
Augments: Zoltan Hardlight Barrier (Zoltan Shields)
The layout is focused on the aft section, with all essentials there, but the Arty and Tele were in the forward section, with space there for a cloak and a drone control.
Inspired by FTL black box, I will be writing everything as I go through.
The Voyages of the ZPS Relativity
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- Posts: 547
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The Voyages of the ZPS Relativity
Last edited by agigabyte on Wed Nov 27, 2013 8:36 pm, edited 1 time in total.
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- Posts: 547
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Re: The Voyages of the ZPS Relativity
After we left spacedock we used scrap to upgrade our systems and power, then we jumped.
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- Posts: 547
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Re: The Voyages of the ZPS Relativity
Jump 1
We find nothing of interest in the system, and move on.
Jump 2 (I will do multiple jumps per post because of how the posting system works)
We jump in to find a mantis scout using hacking tools to try to shut down our newly upgraded engines, they partially succeed, however, our engines are still online.
They have two layers of shields, along both a defense laser and dual laser, I order CY to Target their weapons with our laser, and their shields with our beam.
Their weapons charge first, but are held back by our hardlight shield. Our turn. They dodge one laser, but the other two take down their shields, opening up a window for the mini beam to damage their shields and piloting, and disable their doors.
They fire again, taking down our barrier, then send two humans to board us, and I vent the entire forward section, forcing them to the medbay. In the meantime we shoot at their weapons again, we then fire the beam, tearing through their remaining armor, and destroying them. I have Sem fight the boarders in the medbay, cutting them in half, then he repairs the doors, and we get ready to jump.
We find nothing of interest in the system, and move on.
Jump 2 (I will do multiple jumps per post because of how the posting system works)
We jump in to find a mantis scout using hacking tools to try to shut down our newly upgraded engines, they partially succeed, however, our engines are still online.
They have two layers of shields, along both a defense laser and dual laser, I order CY to Target their weapons with our laser, and their shields with our beam.
Their weapons charge first, but are held back by our hardlight shield. Our turn. They dodge one laser, but the other two take down their shields, opening up a window for the mini beam to damage their shields and piloting, and disable their doors.
They fire again, taking down our barrier, then send two humans to board us, and I vent the entire forward section, forcing them to the medbay. In the meantime we shoot at their weapons again, we then fire the beam, tearing through their remaining armor, and destroying them. I have Sem fight the boarders in the medbay, cutting them in half, then he repairs the doors, and we get ready to jump.
Last edited by agigabyte on Wed Nov 27, 2013 9:27 pm, edited 1 time in total.
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- Posts: 547
- Joined: Fri May 31, 2013 1:59 am
Re: The Voyages of the ZPS Relativity
Feedback is encouraged!
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- Joined: Fri May 31, 2013 1:59 am
Re: The Voyages of the ZPS Relativity
Jump 3
We arrive at a store, but find nothing of interest. We decide to jump another store in the area.
Jump 4
We jump to an in between system, and encounter a rock pirate vessel, the captain hails, us saying "Aha! Nothing personal, but you have some information we need!" They arm weapons.
They have an artemis, and a Dual Laser, I expect them to fire first, and order CY to Target the weapons with our laser, and then hit their shields with the beam once the shields are down.
They fire a split second before us, and both weapons bounce harmlessly of our barrier, we then return fire, our laser impacts, taking their own offline, we then damage their shields and piloting system before their remaining shield layer comes back up.
They hit us with a missile, which is deflected, we then return fire, tearing up their shields, which they had just repaired; the enemy vessel was heavily damaged, another shot would take them out.
Then: A hum begins below the bridge, and they are torn up by the arty, which miraculously has not fallen apart from age; the beam cuts through them, and they explode into small parts, we prepare the ftl nav computer, and jump.
We arrive at a store, but find nothing of interest. We decide to jump another store in the area.
Jump 4
We jump to an in between system, and encounter a rock pirate vessel, the captain hails, us saying "Aha! Nothing personal, but you have some information we need!" They arm weapons.
They have an artemis, and a Dual Laser, I expect them to fire first, and order CY to Target the weapons with our laser, and then hit their shields with the beam once the shields are down.
They fire a split second before us, and both weapons bounce harmlessly of our barrier, we then return fire, our laser impacts, taking their own offline, we then damage their shields and piloting system before their remaining shield layer comes back up.
They hit us with a missile, which is deflected, we then return fire, tearing up their shields, which they had just repaired; the enemy vessel was heavily damaged, another shot would take them out.
Then: A hum begins below the bridge, and they are torn up by the arty, which miraculously has not fallen apart from age; the beam cuts through them, and they explode into small parts, we prepare the ftl nav computer, and jump.
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- Posts: 547
- Joined: Fri May 31, 2013 1:59 am
Re: The Voyages of the ZPS Relativity
Jumps 5 & 6
We jump to two more stores, and find nothing of interest.
Jump 7
We jump to another system and encounter an auto scout attacking a refueling station, and move to engage.
It cloaks, sending out a beam drone, they also have a laser and a mini beam.
It decloaks, but our barrier is already down to 3 fifths strength. They bring our barrier down, and fire their dual laser, they then fire their beam, doing hull damage, and causing a fire in the door controls; We return fire, destroying them with one volley.
We collect scrap, and are hailed by the station, who offer more scrap.
We upgrade the arty beam, it will only take 30 seconds to come online.
We then get ready to jump.
We jump to two more stores, and find nothing of interest.
Jump 7
We jump to another system and encounter an auto scout attacking a refueling station, and move to engage.
It cloaks, sending out a beam drone, they also have a laser and a mini beam.
It decloaks, but our barrier is already down to 3 fifths strength. They bring our barrier down, and fire their dual laser, they then fire their beam, doing hull damage, and causing a fire in the door controls; We return fire, destroying them with one volley.
We collect scrap, and are hailed by the station, who offer more scrap.
We upgrade the arty beam, it will only take 30 seconds to come online.
We then get ready to jump.
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- Posts: 547
- Joined: Fri May 31, 2013 1:59 am
Re: The Voyages of the ZPS Relativity
FEEDBACK PLEASE





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- Posts: 547
- Joined: Fri May 31, 2013 1:59 am
Re: The Voyages of the ZPS Relativity
Jump 8
We come across another autoscout, this time with an anti ship drone, a defense laser, and some sort of bomb.
They cloak immediately, letting the drone take out two layers of the hardlight shield before we can even begin charging our guns.
We take some hull damage then destroy the scout with one volley. We collect scrap, then realize that the civie ship slipped away.
Jump 9
We come across a deactivated autoscout, and download it's map.
Jump 10
We arrive at the exit beacon, and jump.
Jump 11
We jump and encounter some zoltan, as we tour through I spy a star chart and mentally log the details.
We come across another autoscout, this time with an anti ship drone, a defense laser, and some sort of bomb.
They cloak immediately, letting the drone take out two layers of the hardlight shield before we can even begin charging our guns.
We take some hull damage then destroy the scout with one volley. We collect scrap, then realize that the civie ship slipped away.
Jump 9
We come across a deactivated autoscout, and download it's map.
Jump 10
We arrive at the exit beacon, and jump.
Jump 11
We jump and encounter some zoltan, as we tour through I spy a star chart and mentally log the details.
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- Posts: 547
- Joined: Fri May 31, 2013 1:59 am
Re: The Voyages of the ZPS Relativity
Jump 12
We encounter a pirate scout, looting a zoltan ship.
They have a Bomb, a BLII and a heavy laser of some kind.
I order CY to do our usual and we wait. Their Heavy Laser fires a single charge, which Ferry dodges with ease, both our BLII and theirs come online at the same time, they fire a bomb, which misses; the shots from our laser hits at the same time as theirs. Our shots hit first, their shots are deflected, all of our shots find their mark, and CY fires the beam.
They try to run but the pilot quickly moves to help with repairs. They fire the BLII, which takes out our barrier, we however, respond with our own, two shots find their mark, the third though misses. I glance at the arty indicator and decide to have CY fire the mini beam now. It is a direct hit, it tears through consoles, people, and armor alike, and the ship erupts into flame.
We decide to save the scrap, and jump.
Jump 13
We jump in to encounter an engi scout.
A human teleports onboard, and asks to join our crew, we say yes, and she goes with Sem to the teleporter.
I send them aboard, and make sure CY waits until my mark to fire; they land in the weapons bay, and start attacking
an engi. With the engi occupied, I have CY hit the shields. The arty comes out of nowhere, and I teleport the crew back to our ship.
The ship surrenders and we leave.
We encounter a pirate scout, looting a zoltan ship.
They have a Bomb, a BLII and a heavy laser of some kind.
I order CY to do our usual and we wait. Their Heavy Laser fires a single charge, which Ferry dodges with ease, both our BLII and theirs come online at the same time, they fire a bomb, which misses; the shots from our laser hits at the same time as theirs. Our shots hit first, their shots are deflected, all of our shots find their mark, and CY fires the beam.
They try to run but the pilot quickly moves to help with repairs. They fire the BLII, which takes out our barrier, we however, respond with our own, two shots find their mark, the third though misses. I glance at the arty indicator and decide to have CY fire the mini beam now. It is a direct hit, it tears through consoles, people, and armor alike, and the ship erupts into flame.
We decide to save the scrap, and jump.
Jump 13
We jump in to encounter an engi scout.
A human teleports onboard, and asks to join our crew, we say yes, and she goes with Sem to the teleporter.
I send them aboard, and make sure CY waits until my mark to fire; they land in the weapons bay, and start attacking
an engi. With the engi occupied, I have CY hit the shields. The arty comes out of nowhere, and I teleport the crew back to our ship.
The ship surrenders and we leave.
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