Testing the Rebel Flagship
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- Posts: 36
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Testing the Rebel Flagship
Is there a way to make an event warp you right to the final sector? I made some changes to the Rebel Flagship in my mod, and I'd like a way to jump right to the last sector with a ship that has been modded to be "Flagship Ready" at the very start, for testing purposes.
- Kieve
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Re: Testing the Rebel Flagship
The best reliable method I can think of would be to copy and stash away a save-file while you're at the sector 7 jump beacon. I don't believe there's any method of skipping over sectors right to the boss.XionGaTaosenai wrote:Is there a way to make an event warp you right to the final sector? I made some changes to the Rebel Flagship in my mod, and I'd like a way to jump right to the last sector with a ship that has been modded to be "Flagship Ready" at the very start, for testing purposes.
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Re: Testing the Rebel Flagship
If I save my game, mod the game underneath the save, and then start the saved game again, it will still work?
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Re: Testing the Rebel Flagship
It depends on the changes. If you sit at the exit of Sector 7, and the only change was the Flagship, then all should be well when you jump to TLS. Ofc it may crash due to your error and that may be hard to debug, but i think it should work.
If you modded the ship you were playing in, it might crash once you load the game.
If you modded the ship you were playing in, it might crash once you load the game.
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- Sleeper Service
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Re: Testing the Rebel Flagship
You could also try to modify sector_data.xml. Try setting the Final Stand to unique=false and its "minimal sector" to 1. If you also modifying all other sector to have "minimal sector=2" than this should force the Last Stand to be the only option to travel to after the starting sector. You still have to cross that one though...
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Re: Testing the Rebel Flagship
Is there anyway to redirect the crystal sector entry event to send you to another sector?Sleeper Service wrote:You could also try to modify sector_data.xml. Try setting the Final Stand to unique=false and its "minimal sector" to 1. If you also modifying all other sector to have "minimal sector=2" than this should force the Last Stand to be the only option to travel to after the starting sector. You still have to cross that one though...
- kartoFlane
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Re: Testing the Rebel Flagship
The <secretSector/> tag will always load the sector with the name CRYSTAL_HOME, so you can have it load whatever sector you want (with that name), however, I doubt it'll work with TLS, simply because this sector also has a unique name, that the game likely handles in a unique way.al244098 wrote:Is there anyway to redirect the crystal sector entry event to send you to another sector?
But it also could be a hardcoded sector count determining TLS, which means only the 8th sector will have the boss - the sectorDescrition in sector_data.xml only serves as a background.
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- Sleeper Service
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Re: Testing the Rebel Flagship
Not as far as I know. That would require sector ID changes, but the game applies its hard-coded stuff that make the all the unusual stuff happens in this sectors only to the vanilla sector IDs.
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Re: Testing the Rebel Flagship
In the end, its still untested.kartoFlane wrote:The <secretSector/> tag will always load the sector with the name CRYSTAL_HOME, so you can have it load whatever sector you want (with that name), however, I doubt it'll work with TLS, simply because this sector also has a unique name, that the game likely handles in a unique way.al244098 wrote:Is there anyway to redirect the crystal sector entry event to send you to another sector?
But it also could be a hardcoded sector count determining TLS, which means only the 8th sector will have the boss - the sectorDescrition in sector_data.xml only serves as a background.
I recently re-formatted my laptop and mos of my files are missing and with exams coming up, it'll be a while before I can try this out.