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BIOLOGICAL UNITS UNNECESSARY
This ship is 100% working as intended except the lack of gibs. If you find a bug feel free to report it. Note though that the placement of the "return to stations" button and the fact that drones overlap subsystems are not my fault. I decided to give you 4 weapons AND 4 drones in spite of the overlap and likely won't change that decision.
Download version AE here: http://pulpaudio.com/ftl/AutoScoutAE.ftl
(if you have trouble downloading, try right clicking and selecting "save link as..." in the menu)
Download OLD version here: http://pulpaudio.com/ftl/AutoScout.ftl
(if you have trouble downloading, try right clicking and selecting "save link as..." in the menu)
This ship replaces the Kestrel.

NEW FOR AE:
- Scanner!
- Battery!
- 4 Drone Slots!
- Hacking!
- Mind Control!
- Gibs are missing. Until SL2 gets a gib tool I'll likely not add them.
- Trying to give a crewmember to slavers by drawing straws when there are no crewmemebers hangs the game. (Thankfully you can reload the game from the previous beacon.)
- Having no crew also gives you bonuses in some events. I may try to curtail that but may not. This ship already has enough going against it!