Surrender

All your guides, strategy discussions, request for help on how to play go here. Please use [SPOILER] if relevant.
void
Posts: 4
Joined: Tue Sep 17, 2013 6:51 pm

Surrender

Post by void »

Hi

Do you find the surrender offer more beneficial then destroying the enemy?
I do. Or it seems so.
Law
Posts: 66
Joined: Fri Sep 14, 2012 1:36 pm

Re: Surrender

Post by Law »

I sometime find that surrender can be beneficial, especially if they're offering useful weaponry.

When it comes to slavers though... There is no mercy.
Image
Forum mods, for your convenience!
void
Posts: 4
Joined: Tue Sep 17, 2013 6:51 pm

Re: Surrender

Post by void »

Law wrote:When it comes to slavers though... There is no mercy.
Hmm, when I have only three or less crew I prefer to show them some mercy and take one guaranteed man aboard.
The Captain
Posts: 390
Joined: Thu Mar 28, 2013 1:44 am

Re: Surrender

Post by The Captain »

In early sectors it depends on the offer. A weapon or augment is probably worth it; even if you don't want it, you can sell it. "Weapon Pre-Igniter? Well, you're lucky I'm feeling merciful today."

Do I need fuel or missiles? If they're offering, say, 4 or more, that might be worth it, because you're not going to get much additional scrap for blowing them up. Later on, scrap rewards are higher, so surrender offers pale in comparison.

If it's a slaver, do I need crew? Take the offer. Maybe even if you are full, if you hope to get something better than a puny Hooman. But late sector, blowing them up for scrap may be more worthwhile.

If your ship hull is in the red, taking a surrender offer could mean you might make it to a store (if you can find one). It's kinda funny when they offer surrender, and you're in worse shape than they are. Guess their sensors aren't working.

I hate it when a surrender offer pops up when I am targeting weapon #1, because option #1 also means accept surrender, and I have no idea to what I just agreed, and I probably would have blown them up. :x
aaaaaa50
Posts: 260
Joined: Thu Apr 11, 2013 9:08 pm

Re: Surrender

Post by aaaaaa50 »

The Captain wrote:I hate it when a surrender offer pops up when I am targeting weapon #1, because option #1 also means accept surrender, and I have no idea to what I just agreed, and I probably would have blown them up. :x
I think there's something in the options menu to fix that.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
User avatar
5thHorseman
Posts: 1665
Joined: Sat Mar 02, 2013 2:29 am

Re: Surrender

Post by 5thHorseman »

aaaaaa50 wrote:
The Captain wrote:I hate it when a surrender offer pops up when I am targeting weapon #1, because option #1 also means accept surrender, and I have no idea to what I just agreed, and I probably would have blown them up. :x
I think there's something in the options menu to fix that.
Hmmm. You can reassign the weapon numbers. QWER won't work for me, as R is "return teleport" and that's way to convenient to change. But ASDF just might work and it'll keep my left hand on the home row instead of the number keys. Can't hurt to try.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
The Captain
Posts: 390
Joined: Thu Mar 28, 2013 1:44 am

Re: Surrender

Post by The Captain »

aaaaaa50 wrote:
The Captain wrote:I hate it when a surrender offer pops up when I am targeting weapon #1, because option #1 also means accept surrender, and I have no idea to what I just agreed, and I probably would have blown them up. :x
I think there's something in the options menu to fix that.
I can change the dialogue options to Y/N? :o

1-4 makes the most sense. I guess I can move them over one or two; I don't use the drone ones.
aaaaaa50
Posts: 260
Joined: Thu Apr 11, 2013 9:08 pm

Re: Surrender

Post by aaaaaa50 »

5thHorseman wrote:Hmmm. You can reassign the weapon numbers. QWER won't work for me, as R is "return teleport" and that's way to convenient to change. But ASDF just might work and it'll keep my left hand on the home row instead of the number keys. Can't hurt to try.
The Captain wrote:I can change the dialogue options to Y/N? :o

1-4 makes the most sense. I guess I can move them over one or two; I don't use the drone ones.
Ah, no. I looked it up, and there's literally an option for "Hotkeys in dialog boxes". No Delay is the default, but you can also set it to Brief Delay and Disabled. I have mine set to Disabled.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
User avatar
5thHorseman
Posts: 1665
Joined: Sat Mar 02, 2013 2:29 am

Re: Surrender

Post by 5thHorseman »

aaaaaa50 wrote:
5thHorseman wrote:Hmmm. You can reassign the weapon numbers. QWER won't work for me, as R is "return teleport" and that's way to convenient to change. But ASDF just might work and it'll keep my left hand on the home row instead of the number keys. Can't hurt to try.
The Captain wrote:I can change the dialogue options to Y/N? :o

1-4 makes the most sense. I guess I can move them over one or two; I don't use the drone ones.
Ah, no. I looked it up, and there's literally an option for "Hotkeys in dialog boxes". No Delay is the default, but you can also set it to Brief Delay and Disabled. I have mine set to Disabled.
You, sir, are awesome. I don't know how I missed that.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
The Captain
Posts: 390
Joined: Thu Mar 28, 2013 1:44 am

Re: Surrender

Post by The Captain »

Really? /facepalm I missed that, too. :oops:
Post Reply