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Federation Boarding Ship

Posted: Wed Jul 17, 2013 7:56 pm
by Soe
I'm new with modding any games, but I'm working on a Federation Boarding ship. Right now I'm simply modifying the Red Tail pre-existing ship for this, but does anyone have any tips to help out with this? Thanks in advance for help.

Re: Federation Boarding Ship

Posted: Thu Jul 18, 2013 11:10 am
by UltraMantis
You'll get more help if you describe specific issues. For general help, check out the development of other mods (some topics have been moved to Working Mods when the mod was in a working state).

Re: Federation Boarding Ship

Posted: Thu Jul 18, 2013 4:15 pm
by Soe
Well, first, I've seen some ships in mods with a four person medbay, what would I have to do to allow a medbay to hold four people?

Re: Federation Boarding Ship

Posted: Thu Jul 18, 2013 7:24 pm
by 5thHorseman
Soe wrote:Well, first, I've seen some ships in mods with a four person medbay, what would I have to do to allow a medbay to hold four people?
If you're using SuperLuminal, just don't put a station in it. If you're editing the text file, find the code that looks like this:

Code: Select all

		<medbay power="1" room="12" start="true" img="room_medbay2">
			<slot>
				<number>3</number>
			</slot>
		</medbay>
And change the "number" line to this:

Code: Select all

				<number>-2</number>

Re: Federation Boarding Ship

Posted: Fri Jul 19, 2013 3:18 am
by Soe
Thanks for the help. Last issue is just a bit of my occasional OCD, but is there any way to control the order the crew displays?

Re: Federation Boarding Ship

Posted: Fri Jul 19, 2013 4:23 am
by 5thHorseman
Soe wrote:Thanks for the help. Last issue is just a bit of my occasional OCD, but is there any way to control the order the crew displays?
Not in SuperLuminal. But if you unpack your FTL file and edit the blueprints.xml.append, find the area where your crew is stored. You can change it there. The first one will be in the pilot seat, the next one will be in the pilot room, and the ones after that will go nearby in a semilogical fashion.

Note: If you load and save it in SL again it'll screw it back up.

Re: Federation Boarding Ship

Posted: Thu Jul 25, 2013 3:43 pm
by Ora_unit_SR388
I have a done a six person teleporter in a ship before. Does that help?

Re: Federation Boarding Ship

Posted: Thu Jul 25, 2013 6:54 pm
by Soe
I've already got most of the design work done, just hammering out a few balance issues. Again, thank you everyone for your help.