[FIXED]Custom rooms problem.....

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Ora_unit_SR388
Posts: 190
Joined: Fri Apr 12, 2013 2:41 pm

[FIXED]Custom rooms problem.....

Post by Ora_unit_SR388 »

Hello everyone!

I am having a small problem with adding in custom rooms. All of the normal rooms are fine, but almost all of them that I made are missing. I was just using normal coding in the beginning, and I was using superluminal in the end. HELP ME!

Image

Image

http://www.mediafire.com/?jr6966325jjjqmh

my .ftl file ^^^^^^^^^^^

I fixed this, I just forgot to make the picts 32 bits.
Last edited by Ora_unit_SR388 on Tue May 28, 2013 10:33 am, edited 1 time in total.
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Ora_unit_SR388
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Re: Custom rooms problem.....

Post by Ora_unit_SR388 »

anyone?
Devourer 55
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Re: Custom rooms problem.....

Post by Devourer 55 »

well i don't know why it's doing that but i got a suggestion

are the textures in the .FTL file before installing?

also awesome ship btw

Edit: i just looked over the post and saw the download and the textures are there but when i installed the mod the rooms where gone again and the ship was a black box but i think thats just me and my computer but would the rooms vanishing have anything to do with the fact you don't have a teliporter texture?
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Custom rooms problem.....

Post by speedoflight »

And other things, the pilot room has incorrect size, and crew will head to the top of the room when manned, no matter where u put the console. I mean, the console graphic should be in the top of the room, not in the middle..
My currently mods / wips ->
ImageImage
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kartoFlane
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Re: Custom rooms problem.....

Post by kartoFlane »

@Devourer
Teleporter doesn't have a system image, so it's fine.

@speedoflight
Wrong, wrong, wrong. The station can be set wherever you wish, and it'll work (as long as it is inside the room), and the crew will always move to that spot first, should it be vacant.

@topic
Probably the usual issue of images not being 32-bit color depth.
Also, you have two blueprint.append files in your mod that are overwriting each other when unpacking; I've no idea how that might affect GMM.
You might also want to give your layout a name, blank is bad.
And remove "the " in your image name -- while technically that's not an issue at all, omitting "the" and/or replacing spaces with underscores _ is a common naming convention.
Superluminal2 - a ship editor for FTL
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Ora_unit_SR388
Posts: 190
Joined: Fri Apr 12, 2013 2:41 pm

Re: Custom rooms problem.....

Post by Ora_unit_SR388 »

you have two blueprint.append files in your mod that are overwriting each other when unpacking; I've no idea how that might affect GMM.
That is winrar being a dipshit

#FIXED
speedoflight
Posts: 660
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Re: Custom rooms problem.....

Post by speedoflight »

kartoFlane wrote:@Devourer
Teleporter doesn't have a system image, so it's fine.

@speedoflight
Wrong, wrong, wrong. The station can be set wherever you wish, and it'll work (as long as it is inside the room), and the crew will always move to that spot first, should it be vacant.
.
Thats not wat i meant. For a moment i looked at the screenshot and i thought the console graphic was placed between the first square and the second, just in the middle, so the power station will not be placed correctly. But nm, i dunno wat i was thinking when i saw the screenshot.
My currently mods / wips ->
ImageImage
shark
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Joined: Thu Nov 08, 2012 10:11 am

Re: Custom rooms problem.....

Post by shark »

Post the fucking code and don't expect us to fix your problems by looking at a picture? So, please post the ship XML along with the present file-structure, I just want to make sure that all the files are there and referenced properly in code, no real need to look at them.

I'm suspecting that you've given levels to the custom rooms but that it just 'disabled' the nonstandard (purchasable) ones for some reason.
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Ora_unit_SR388
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Re: Custom rooms problem.....

Post by Ora_unit_SR388 »

LEARN TO READ WORDS!!!!
#fixed
boa13
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Re: [FIXED]Custom rooms problem.....

Post by boa13 »

Hey, please all keep your cool. :)
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