I am not updating this one anymore. Look at my Galaxy mod instead.
In this mod you get:
-> 4 new ships
-> 9 new Weapons
-> 3 new drone
This Mod is part of the "A Strange New Galaxy"-Mod with custom events. Be sure to look there as well!
Screenshots:




Background story:
And yet again something I made up when I was 14. Just check my other mods if you unaware what this is all about. I only want to add at this point that the Uz'rans weaponry is slightly different from what you see in the mod. Their Waves expand in a huge sphere all around the ship hitting all enemies at the same time and, once the shields are down, the entire hull of a ship as well. You cant mod FTL this far, so all you got from them here are some heavy lasers... Well I am waiting for FTL overdrive thats for sure.
Lore:
The Uz'ran are a transdimensional species which is divided into several small tribes. The tribes fight constantly one another for the leader ship of their dimension. The losing tribes are forced to leave their own systems - even their own dimension -- in search of a new place to live.
Their ships are organic and alive with a mind of their own. Since they are originated in another dimension, they can not survive within our space... but the Uz'ran found ways to pass that border. They upgraded their ships with mechanical parts -- Technology the stole from ships they attacked in our universe -- in order to be able to travel in this space. They also created genetically engineered warriors with increased combat capabilities but their Telepathy suffered as a result compared to the abilities of their creators.
But even though the Uz'ran learned a lot from our Technology they could not adapt everything. Shields for instance.
Weapons:
Some of the Uz'ran weapons are mechanical; some part mechanic part organic.
-> Waver I: 2 damage, one shot, one power.
-> Waver II: 3 damage, one shot, 2 power.
-> Waver III: 4 damage, one shot, 2 power.
-> Lightning beam: 2 damage; 180 length; 3 power.
-> Lightning Thrower I: 1 ion; 2 shots; 2 power.
-> Lightning Thrower II: 1 ion; 3 shots; 3 power.
-> Organic Missile: 1 dmg; 2 system dmg; lockdown; 3 power.
-> Organic Atomizer: 1 ion; 4 crew dmg; 2 power.
-> Uz'ran Heal Goo: Heals 30 hp, 1 power.
Drones:
The drones are entirely organic. They are semi-symbiotic lifeforms that can not exist without a host ship.
-> Organic Defense I: Shoots down missiles; faster than normal def drones.
-> Organic Defense II: Shoots down missiles and lasers; slower than the normal Def II
-> Organic Defense III: Shoots down missiles and lasers; faster than the normal Def II
Playable ships:
The Uz'ran Kraken: replaces Slug A
-> Weapons: 4 wavers
-> Drones: 1 def II
-> No shields
-> no sensors
-> Augments: Slug gel, Adv. flight nav.
Strategy: Avoid Beams/ drones at all cost! You got a dimension jumper so that shouldnt be to hard. All systems can be bought later on, so just try surviving the early game.
History: It's not clear how the ships of the Uz'ran are really called, since they are a telepathic species that communicates with pictures... if they even to bother talking to you and dont start attacking immediately. So in order to classify the ships people gave them names which fitted the most. The Kraken is the most common ship of the Uz'ran. Armed with multiple smaller wave-generators and defensive lightning its a fearsome enemy... even in our dimension.
The Uz'ran Maggot: replaces Slug B
-> Weapons: 1 Light beam, 1 Light thrower.
-> Drones: 1 def I, 1 def II
-> No shields
-> Augments: Slug gel, Repair arm
Strategy: Upgrade your drones to 3 power as soon as possible so you can use the org II. This ship is crewless... so repairs take for ever. Try to get a repair drone or a crew member. This ship is hard as shit.
History: The Uz'ran are a highly adaptive species. They not only managed to travel to another dimension with different laws of physics... they also managed to breed new ships that are capable of surviving in our space without the aid of technological implants. The Maggot is the first new Generation of ships born in our universe. Since it has no mechanical parts its natural regeneration can heal up almost any damage done to its hull quicker than any weapon can inflict it. Sadly there were some small setbacks on the way. Like the maggots uncontrollable mind and hunger. Rumors have it that Maggots tend to eat any Uz'ran who's trying to get on board these ships. But Uz'ran bio-engineers are confident that they can resolve these issues within of 2-3 generations. For now the Maggots travel without a crew.
The Uz'ran Leviathan: replaces Crystal A
-> Weapons: 2 Organic Atomizers
-> Drones: 2 def II
-> No shields, no sensors
-> Augments: Slug gel, drone recovery
Strategy: You cant do anything against AI ships, otherwise just kill the crew of the enemy ships. Its like Boarding without a teleporter!
History: The Uz'ran Tribes are in constant competition with each other. The ones that loose are forced to leave their homelands. But that doesnt mean they dont intend to come back. The Leviathan is one of the strongest Uz'ran ships they have and was a fearsome enemy in their own dimension. As they are entering our one, the Uz'ran discovered the potential of mechanic Technology. And so they equipped their strongest ship with a new powerfull weapon: A Atomizer that was capable of -well- atomizing all organic matter. The Uz'ran are hoping to reconquer their old territories with this powerful device. However... as long as they are still in this universe there is a small problem left. The weapons of the Leviathan can not damage ships made out of metal. This is why the former flagship of the Uz'ran has become their weakest ship now.
The Uz'ran Squid: replaces Crystal B
-> Weapons: 1 Org Missile, 1 Heal goo.
-> Drones: 1 def III
-> No shields
-> only 1 Mantis
-> Augments: Slug gel, Nano bot
Strategy: Why does it only have 1 crew? Because I am mean and unreasonable.Use the Organic missiles to block of 1 crewman which you then can easly kill with your mantis. Dont waste your missiles though. Its recommended to buy an additional crewman early on.
History: The Squid is the Uz'ran ship with the most mechanical implants. It has been adapted with every piece of Technology the Uz'rans could steal. Including teleportation technology. How ever... Uz'rans would never use that device. Because of their Telepathic abilities they can hear the thoughts of someone thats being teleported. And they think that he just dies and a replica of him with all his memories gets created at the end location.
But the Uz'rans have their Bio-Warriors which they are sending through the teleport. They dont have telepathic abilities and will therefore go happily on a trip.
Download:
http://bit.ly/10OsHNi
Feedback is always welcome!
upcoming:
-more weapons and drones.