1.03.3 bugs and feature requests

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jumpBeacon
Posts: 3
Joined: Sat Sep 22, 2012 4:02 pm

1.03.3 bugs and feature requests

Post by jumpBeacon »

Bugs encountered so far:

- duplicate crew names: was rewared in a dialog with a new crew member (engi named "Charlie"), later in the same run was rewarded again with new crew (again engi named "Charlie"). Both crew members (nr. 5 and nr. 6 at this point) work fine, but it's a bit confusing.

- lvl3 sensors do not work correctly in final boss fight. tested with crystal b layout. during the third stage of the boss fight i noticed that the sensors do not display enemy system status / power usage. the sensors were lvl3 and undamaged.

Feature requests:

- re-ordering crew members: using the crew sidebar to re-order the crew, could be done with ctrl+<drag&drop> of the corresponding crew member. that way new crew members could be more conveniently managed.

- queueing of teleport actions during cooldown / while enemy is cloaked. would eliminate the need to pause for precise teleport timings in these situations. could also apply to cloak cooldown. weapons can already be queued.

- method to assign current positions of all crew members inside the player ship to a mapping and a method to recall that mapping, i.e. with hotkeys. that way one could quickly tell the entire crew to "return to their posts" after a fight.

EDIT: fixed spelling
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Matthew
Site Admin
Posts: 966
Joined: Thu Apr 19, 2012 9:31 am

Re: 1.03.3 bugs and feature requests

Post by Matthew »

Hello,

-Duplicate crew names ("Charlie") is a harmless hold over from an old bug that we've actually left in intentionally. It's silly and seems to entertain people. (http://www.reddit.com/r/ftlgame/comment ... o_not_you/)

-The level 3 sensors not functioning during the boss fight is intentional as well. We should add the ion effect to your sensors to make that more clear though. Thanks for reminding me.

Features:

-Reording crew members and saving their positions are common requests that I'll keep in mind for future updates.

-You can queue a teleport action when the enemy is cloaked, assuming you can see inside their ship. It wouldn't be feasible to queue it normally when cloaking since you don't know what their interior looks like during the Cloak, which is intentional.

Thanks for taking the time to make the report and requests!
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
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