I did some googling, and apparently the AI is able to shoot a 3 burst laser at 3 different ship components (something the player obviously can't do). This seems a little unfair to me, and accounts for the times when I've suddenly had my shield, weapons and engine all collapse almost instantly after one shield penetration...
Almost every time I die, it always seems to be because the hostile ship was able to totally destroy my offensive abilities, then take me to bits. Those three or four bars of energy on the weapons slot seem to take forever to repair, even with Engis, and meanwhile the opposing ship just sinks missiles into my life support and shields, which means that even if I get the guns back online I'm dead regardless.
Perfect illustration, my Engi ship just died to a bargain basement Rebel Rigger with two lasers after it was able to pull off the following:
1. Disable my shield/1-shot my weapons with the first volley.
2. Knock out + set fire to my life support and door control with the next volley.
3. Took out my drones + shield with the next two.
4. Next 3 hits all opened up hull breaches (this seemed particularly ridiculous!)
Even with the 2 Engi crew you start with on that ship, I was totally overwhelmed even when I tried to focus on one problem at a time. Was it just a case of the great RNG deity smiting me mercilessly, or is there a definite knack to controlling things when your offence collapses?
(As a side note, I find my defensive knowledge kind of rubbish at present. I basically buff shields and engines and pray I don't get missiles to the face, which I always do. But then I don't have money for anti-missile drones
