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[REQUEST] Med-Ship

Posted: Sun Feb 17, 2013 3:27 am
by McLovin
"The Pacifist"

Systems:

- 2 Med-Bays
- Teleporter
- Drone Dock

Crew:

- 2 Humans
- 1 Engi
- 2 Mantis

Weapons:

- Burst-Laser MK I
- Ion Blast

Drones:

- Boarding Drone
- Sys. Repair Drone

Augmentations:

- Med-Bot
- FTL Charge Booster

Power Levels:

Doors - 1
Engines - 1
Oxy - 1
Med-Bay - 2
Weapons - 3
Drone - 4
Teleport - 1
Sensors - 1

Special Events:

- Heal mercenaries for reduced cost to scout/delay


Balance wise, I could see this ship being balanced. Anything else I missed maybe?

Re: [REQUEST] Med-Ship

Posted: Sun Feb 17, 2013 3:32 am
by kartoFlane
Sadly, it's impossible to have a two of any system... Though you could make the medbay bigger to partially achieve the goal (though I guess you wanted the ship to have a backup medbay in case the first one was shut down)

Other than that, it's pretty good. I like the special events, could be tricky to do (events are global, not unique to certain ships, though this could be remedied by giving the ship an unused and renamed augmentation and having that as a requirement for blue event), but definitely feasible.

Re: [REQUEST] Med-Ship

Posted: Sun Feb 17, 2013 3:33 am
by McLovin
kartoFlane wrote:Sadly, it's impossible to have a two of any system... Though you could make the medbay bigger to partially achieve the goal (though I guess you wanted the ship to have a backup medbay in case the first one was shut down)
Yea, backup medbay. Not 2 at the same time, obviously :P.

Also, for the event, yea a new sort of augmentation could work for sure. Could replace the Med-Bot one up there by doing the same thing but allows it to also do the blue choices.

Re: [REQUEST] Med-Ship

Posted: Sun Feb 17, 2013 6:39 am
by UltraMantis
You can make new systems afaik, they just wont do anything. But they can be used for events and blue options. I haven't done it, so i would not know too much.

Re: [REQUEST] Med-Ship

Posted: Sun Feb 17, 2013 12:57 pm
by BadgersCanSpace
I appreciate that in its current state, it's nowhere near what you asked for, but I could re-jig my mod if you'd like. Certainly, the art's already there.

http://www.ftlgame.com/forum/viewtopic.php?f=12&t=11522

Re: [REQUEST] Med-Ship

Posted: Sun Feb 17, 2013 3:07 pm
by McLovin
BadgersCanSpace wrote:I appreciate that in its current state, it's nowhere near what you asked for, but I could re-jig my mod if you'd like. Certainly, the art's already there.

http://www.ftlgame.com/forum/viewtopic.php?f=12&t=11522
Oh, perfect. If I can get the ship creator working, I'll happily do the room layout myself and PM it to you.

Re: [REQUEST] Med-Ship

Posted: Sun Feb 17, 2013 5:07 pm
by BadgersCanSpace
McLovin wrote:
BadgersCanSpace wrote:I appreciate that in its current state, it's nowhere near what you asked for, but I could re-jig my mod if you'd like. Certainly, the art's already there.

http://www.ftlgame.com/forum/viewtopic.php?f=12&t=11522
Oh, perfect. If I can get the ship creator working, I'll happily do the room layout myself and PM it to you.
Sure, do you need the ship .PNG as reference or...?

Re: [REQUEST] Med-Ship

Posted: Sun Feb 17, 2013 5:21 pm
by McLovin
BadgersCanSpace wrote:
McLovin wrote:
BadgersCanSpace wrote:I appreciate that in its current state, it's nowhere near what you asked for, but I could re-jig my mod if you'd like. Certainly, the art's already there.

http://www.ftlgame.com/forum/viewtopic.php?f=12&t=11522
Oh, perfect. If I can get the ship creator working, I'll happily do the room layout myself and PM it to you.
Sure, do you need the ship .PNG as reference or...?
Nope, just testing the ship right now actually.