Code: Select all
<!--FINAL -- The sector with the boss -->
<sectorDescription name="FINAL" minSector="7" unique="true">
<nameList>
<name>The Last Stand</name>
</nameList>
<trackList>
<track>laststand</track>
</trackList>
<startEvent>BOSS_NEUTRAL</startEvent><!-- STUPID, since it's starting you at the "exit" -->
<event name="STORE" min="1" max="1"/>
<event name="BOSS_REPAIR_STATION" min="3" max="3"/>
<event name="BOSS_HOSTILE" min="6" max="6"/>
<event name="BOSS_NEUTRAL" min="7" max="10"/>
</sectorDescription>
What triggers the hardcoded stuff?
- Is the name "FINAL" special?
- Does one of its events kick things off?
- Or does it happen when you're out of dots on the sector tree?