[MOD IDEA] Anti-Zoltan boarders?

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Dash_Headlong
Posts: 13
Joined: Sat Jan 19, 2013 11:18 pm

[MOD IDEA] Anti-Zoltan boarders?

Post by Dash_Headlong »

I'm hoping this one should be a few simple variable changes.

I'm assuming that there are two distinct conditions that Zoltan have to follow as far as their interactions with ships go. One would be to determine if its in the enemy ship of yours; the second then adds one power to the system for the room its in.

Can we flip 'em?

What about a Zoltan that has no effect on your ship, but drains a bar out of the system when its onboard an enemy ship? Granted they make weak boarders, but it would offset the fact that you could drop 4 Anti-Zoltans into a shield room and kill two level's worth the moment they "land".

So instead of "trigger effect on home ship" it would be "trigger effect on away ship" and instead of adding one bar it subtracts (or adds negative one if that's simpler).
GreenZanbato
Posts: 53
Joined: Tue Sep 18, 2012 9:31 pm

Re: [MOD IDEA] Anti-Zoltan boarders?

Post by GreenZanbato »

Sorry, that kind of stuff is hard-coded and can't be changed, great idea though.
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