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[ship] if you want to destroy every ship you meet...

Posted: Mon Jan 07, 2013 5:22 pm
by legorules1001
then you must be really mean.

Re: [ship] if you want to destroy every ship you meet...

Posted: Mon Jan 07, 2013 5:40 pm
by Kieve
Only thing I can really say is, it was pretty apparent from the last time you made a ship like this ("IF YOU WANT TO COMPLETE THE GAME...") that super-OP jacked up ships really aren't something people around here want to see. Credit where it's due, in that you made a functional ship mod, but from what I've seen the majority of players who enjoy this game don't consider being "overpowered right out of the gate" to be all that fun.
*/shrug*

Constructive criticism: Know your audience I suppose?

Re: [ship] if you want to destroy every ship you meet...

Posted: Mon Jan 07, 2013 5:44 pm
by UltraMantis
Can haz screenshot? And also, what's the name of the mod? "if you want to destroy every ship you meet..." is a bit long.

Re: [ship] if you want to destroy every ship you meet...

Posted: Mon Jan 07, 2013 5:46 pm
by legorules1001
UltraMantis wrote:Can haz screenshot? And also, what's the name of the mod? "if you want to destroy every ship you meet..." is a bit long.
the name of the mod is whatever you want it to be, overpowered ship, ship of utter destruction etc

Re: [ship] if you want to destroy every ship you meet...

Posted: Mon Jan 07, 2013 5:51 pm
by legorules1001
Kieve wrote:Only thing I can really say is, it was pretty apparent from the last time you made a ship like this IF(" YOU WANT TO COMPLETE THE GAME...") that super-OP jacked up ships really aren't something people around here want to see. Credit where it's due, in that you made a functional ship mod, but from what I've seen the majority of players who enjoy this game don't consider being "overpowered right out of the gate" to be all that fun.
*/shrug*

Constructive criticism: Know your audience I suppose?
i understand where you coming from but this ship is designed for people who have completly explored every aspect of the game and just want to have a bit of fun (not to complete the game which is exactly the reason i deleted the " YOU WANT TO COMPLETE THE GAME" post)

Re: [ship] if you want to destroy every ship you meet...

Posted: Mon Jan 07, 2013 8:32 pm
by thashepherd
Looks like one of your weapons is mounted incorrectly, buddy.

Re: [ship] if you want to destroy every ship you meet...

Posted: Mon Jan 07, 2013 9:04 pm
by legorules1001
thashepherd wrote:Looks like one of your weapons is mounted incorrectly, buddy.
I couldnt choose where to mount them, they just go there for some reason

Re: [ship] if you want to destroy every ship you meet...

Posted: Mon Jan 07, 2013 9:32 pm
by thashepherd
legorules1001 wrote:
thashepherd wrote:Looks like one of your weapons is mounted incorrectly, buddy.
I couldnt choose where to mount them, they just go there for some reason
You're going to want to adjust the weapon mount points in ship_name.xml. If you're confused because FTLShipEdit doesn't supply them for you, well, you're going to want to look at how everyone else does it: By hand.

Look, dude. You clearly loaded a vanilla ship into FTLShipEdit, changed a few numbers, clicked "Export", and released it.

This is incredibly lazy work. This ship has no gibs and no weapon mount points. You didn't bother to delete the /img folder, which is empty. circle_cruiser.xml is a skeleton. circle_cruiser.txt is a straight copy of vanilla. You have literally changed ~20 characters in blueprints.xml (weapons, drones, and system/reactor power) - and that's it.

I'm trying not to judge too harshly, but next time I'd code twice, release once, if you catch my drift.

Re: [ship] if you want to destroy every ship you meet...

Posted: Tue Jan 08, 2013 3:51 pm
by legorules1001
thashepherd wrote:
legorules1001 wrote:
thashepherd wrote:Looks like one of your weapons is mounted incorrectly, buddy.
I couldnt choose where to mount them, they just go there for some reason
You're going to want to adjust the weapon mount points in ship_name.xml. If you're confused because FTLShipEdit doesn't supply them for you, well, you're going to want to look at how everyone else does it: By hand.

Look, dude. You clearly loaded a vanilla ship into FTLShipEdit, changed a few numbers, clicked "Export", and released it.

This is incredibly lazy work. This ship has no gibs and no weapon mount points. You didn't bother to delete the /img folder, which is empty. circle_cruiser.xml is a skeleton. circle_cruiser.txt is a straight copy of vanilla. You have literally changed ~20 characters in blueprints.xml (weapons, drones, and system/reactor power) - and that's it.

I'm trying not to judge too harshly, but next time I'd code twice, release once, if you catch my drift.
i just wanted to save people the hassle of having to go through editing it all or installing the shipedit

Re: [ship] if you want to destroy every ship you meet...

Posted: Tue Jan 08, 2013 10:16 pm
by BrenTenkage