1. Defense drone mark II - feels broken to me, since the inability of the drone to prioritize shooting missiles over lasers makes it more of liability then an asset. Maybe it can be changed to giving a shield bubble as an upgraded defender....
2. Dual lasers/Mini beams - never seen them on stores on drops, making me believe they are locked only to initial ship configurations. Seems like a shame, as they are really good weapons for their power demands. if they seem overpowered, they can just be made rare instead of missing.
3. Fire weapons - seem underpowered and more of a "just for laughs" kind of weapon. the fire bomb does some damage, but the small bomb/breach I is better in terms of power/load time, making the "flame on" effect viable for starting sectors but redundant on later sectors. Fire beams only start fires without doing any damage.... maybe they should also do system damage (like bombs)?
4. Crew augments - those little fellows should deserve some thought, being the ones helping you finish games
Well, just a few thoughts to get things going , would love to know what you FTL fans think.
Thumbs up for Justin and Matt on their great work !
EDIT 1:
And of course - if the ship defended by the shield defense drone mk II gets hit by an ion shot on the shields, the drone should be disabled
Inspired from the boarding drone, maybe a leech drone could be added, which breaches the hull and disables some power bars while it is active...
EDIT 2:
Another few ideas on the way home -
1. Tactic identification - the game can memorize which methods of victory are common for your ship build, and randomize an encounter where you "meet your match" - like boarding ? How about a mantis ship with a level 3 medbay with a couple of AP drones! Use lasers alot ? Meet an uber zoltan with a regenerating zoltan shield! Like ions ? Rebel rigger with 3* ion reverse field augments. Missles ? HIgh evade slug ship with defense drones I and II. Pyromaniac ? Rock cruiser with mantis pheromons and engi nano meds with a joint rock/engi crew. Reward will be an ultra rare augment/weapon/crew speciality upgrade (mentioned above).
2. Unlocking "build your own ship" - after winning a certain amount of games on normal, a new "ship" appears in the hangar - get a certain amount of starting scrap and build it as you like in the hangar, including starting drones/missles.
3. New races - a star control inspired syreen race which can temporarly, at cost of health, control an enemy unit, during which the syreen is immobile and if hit loses control.
Psionic race at 50hp which can cloak you ship if you do not have cloak, or boost cloak recovery if you have cloak.
War beasts - 200hp, 25% combat bonus, 50% speed penalty, can not repair or man systems (if your last crew member is a war beast, you lose).
4. Door level 4 - breaking through the door trigers a reactive charge which damages boarders.
EDIT 3:
Well said sir. Last game was with the Vortex which became the Flaming vortex with said fire beam + fire bomb.UltraMantis wrote: Fire weapons are not to be underestimated, but as a single weapon, the bomb is weakest. If you pair two fire weapons they quickly become overpowered, except against AI ships or Rock crewmen. Fire Bomb + Fire Beam = Inferno. Sure it's annoying to have the bomb start only one measly fire, but unless they manage to put it out quickly it will burn the system eventually causing 1pt of hull damage, and it will hurt all crew fighting the fire. In a way it can also prevent repair the same way a breach can. Try it on ships without medbays, and you can capture them without a teleporter.
I had a hack of a time burning out the o2 and crew of ships throughout sectors 2-6, as well as unlocking the entire enemy ship on dire achievement
Will post some screen shots of a couple of great game runs later on.
Well, fire weapons made me think of the natural opposites - ice weapons. Those beam/bombs will freeze crew/drones in place while causing damage, wiht the possible addition of minor system freeze (in effect ion damage) or minor power drain (temporary drop in amount of general ship power).
The cherry on top of this idea will be the ability to shot an ice bomb in your own ship, putting out fires