[Tool] Superluminal 2.2.1 - FTL Ship Editor

Discuss and distribute tools and methods for modding. Moderator - Grognak
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WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by WhiteWeasel »

How do you adjust the height of a gib so it correctly overlaps the other pieces? EDIT Never mind, found it in the ship overview.
Image
pixelmaster
Posts: 3
Joined: Wed Mar 15, 2017 11:07 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by pixelmaster »

Ok, I'm using it on a mac and pretty much whenever I choose a weapon it instantly crashes. It's so frustrating! :evil: :evil: :evil:
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fdagpigj
Posts: 84
Joined: Sat Apr 25, 2015 3:14 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by fdagpigj »

pixelmaster wrote:Ok, I'm using it on a mac and pretty much whenever I choose a weapon it instantly crashes. It's so frustrating! :evil: :evil: :evil:
Quickest fix is to not choose a weapon and instead edit the blueprints.xml.append file afterwards (taking model from the vanilla ships). Not ideal but it'll work until someone comes up with something better.
pixelmaster
Posts: 3
Joined: Wed Mar 15, 2017 11:07 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by pixelmaster »

Just wanna ask but how do you move the axis and (move/ rotate) the textures? Its giving me a hard time :-(
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Marinealver
Posts: 55
Joined: Thu Jan 24, 2013 1:20 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by Marinealver »

Could this ship editor be used for editing the Boss ship at the Last stand? I want to try a simple theme mod, changing the Boss and the pursuing fleet to a different race like Mantis.
Warp Drive or Hyperspace?
igneduptoreportabug
Posts: 8
Joined: Sun Apr 02, 2017 12:04 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by igneduptoreportabug »

okay, so, on linux I can see this just fine, but on mac:
Image
The image tabs aren't labeled like they are on Linux, and it's SUPER fucking annoying to try to guess and figure out that shit.
Two, on Linux, any number scroll, like Health and reactor power, are cut off. I have to ctrl+A Ctrl+C and then paste the number into the Description to find out the number I typed. It's really annoying.
nthroot
Posts: 5
Joined: Sat Jul 01, 2017 3:46 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by nthroot »

What exactly does vertical, horinzontal, Y and X offset do?
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darwinbird
Posts: 5
Joined: Sat Aug 05, 2017 5:01 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by darwinbird »

good work on letting us all mod things

ps i like your pic
Milksealski
Posts: 1
Joined: Thu Aug 10, 2017 9:00 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by Milksealski »

Hey,

I'm on a Mac, I have the latest version of Java which is Java version 8 or something, but when i try to load the ship editor it still says i have to download the java

Plz help if you can
XRatedPoetry
Posts: 1
Joined: Mon Aug 21, 2017 2:21 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by XRatedPoetry »

I'm on Windows 10 if that answers it immediately, if not; i'm having an issue with 2.1.2b wherein I cannot save (or save as), the "save location" option is empty, and I cant type in the box. Any help will be greatly appreciated :D

Edit: The location button was off screen for the windows size. No idea why.
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