Hey,
I'm on a Mac, I have the latest version of Java which is Java version 8 or something, but when i try to load the ship editor it still says i have to download the java
Plz help if you can
[Tool] Superluminal 2.2.1 - FTL Ship Editor
-
- Posts: 1
- Joined: Thu Aug 10, 2017 9:00 am
-
- Posts: 1
- Joined: Mon Aug 21, 2017 2:21 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
I'm on Windows 10 if that answers it immediately, if not; i'm having an issue with 2.1.2b wherein I cannot save (or save as), the "save location" option is empty, and I cant type in the box. Any help will be greatly appreciated 
Edit: The location button was off screen for the windows size. No idea why.

Edit: The location button was off screen for the windows size. No idea why.
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
There seems to be an issue with the 64-bit download, when I try to run it on my 64 bit OS it tells me I have a 32-bit system and I should run that version instead. Not exactly a problem, as the 32-bit install seems to work fine, but I thought it was worth mentioning.
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
As soon as I hit load on the player ship load window or create a new player ship, it shows an error message prompt about needing to close and tells me to post this here.
Code: Select all
00:31:32.026 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.1.2b
00:31:32.028 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Linux 4.9.0-4-amd64
00:31:32.028 [main] DEBUG com.kartoflane.superluminal2.Superluminal - OpenJDK 64-Bit Server VM, 1.8.0_141, amd64
00:31:32.030 [main] DEBUG com.kartoflane.superluminal2.Superluminal - SWT v4528
00:31:32.178 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading properties from config file...
00:31:32.238 [main] INFO com.kartoflane.superluminal2.Superluminal - Using FTL dats path from config: /home/fdagpigj/FTL MODDING/ftl.link/data/resources
00:31:32.673 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading dat archives...
00:31:33.009 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading database...
00:31:33.439 [Thread-2] WARN com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore: could not load weapon: CRYSTAL_1: could not find animation 'crystal_shard'.
00:31:33.801 [Thread-2] TRACE com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore was loaded successfully.
00:31:33.813 [main] INFO com.kartoflane.superluminal2.Superluminal - Checking for updates...
00:31:34.993 [main] INFO com.kartoflane.superluminal2.Superluminal - Program is up to date.
00:31:34.993 [main] INFO com.kartoflane.superluminal2.Superluminal - Running...
00:31:41.324 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as /home/fdagpigj/FTL MODDING/Superluminal Linux-64 v2.1.2b/crash_1507671101324.ftl
00:31:41.482 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Ship saved successfully.
00:31:41.483 [main] ERROR com.kartoflane.superluminal2.Superluminal - An error has occured and the editor was forced to terminate. java.lang.NullPointerException
at org.eclipse.swt.widgets.TabFolder.gtk_switch_page(Unknown Source)
at org.eclipse.swt.widgets.Widget.windowProc(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.gtk.OS._gtk_widget_show(Native Method)
at org.eclipse.swt.internal.gtk.OS.gtk_widget_show(Unknown Source)
at org.eclipse.swt.widgets.TabFolder.createItem(Unknown Source)
at org.eclipse.swt.widgets.TabItem.createWidget(Unknown Source)
at org.eclipse.swt.widgets.TabItem.<init>(Unknown Source)
at com.kartoflane.superluminal2.ui.sidebar.ImagesToolComposite.<init>(ImagesToolComposite.java:239)
at com.kartoflane.superluminal2.tools.ImagesTool.createToolComposite(ImagesTool.java:36)
at com.kartoflane.superluminal2.tools.ImagesTool.createToolComposite(ImagesTool.java:9)
at com.kartoflane.superluminal2.tools.Tool.getToolComposite(Tool.java:93)
at com.kartoflane.superluminal2.tools.ImagesTool.getToolComposite(ImagesTool.java:29)
at com.kartoflane.superluminal2.tools.ImagesTool.select(ImagesTool.java:19)
at com.kartoflane.superluminal2.core.Manager.selectTool(Manager.java:263)
at com.kartoflane.superluminal2.core.Manager.loadShip(Manager.java:179)
at com.kartoflane.superluminal2.ui.ShipLoaderDialog$7.widgetSelected(ShipLoaderDialog.java:307)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:307)
00:31:54.113 [main] INFO com.kartoflane.superluminal2.Superluminal - Exiting...
00:31:54.244 [main] INFO com.kartoflane.superluminal2.Superluminal - Bye
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
I have Windows 10 Pro 64bit, but when i try to launch the 64bit version it says i should download the 32bit version.
Otherwise it's a great tool.
Otherwise it's a great tool.
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
A bit of an odd bug report: Looking at the enemy ship list while looking at the ship loader, none of the pirate ships appear in the list. I suspect that the reason for this is because the blueprints for pirate ships are not stored in autoBlueprints.xml, dlcBlueprints.xml, or dlcBlueprintsOverwrite.xml, but are stored in dlcPirateBlueprints.xml.
-
- Posts: 1
- Joined: Thu Dec 21, 2017 1:12 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
Kartoflane, It is valid for a ship to have multiple Artillery systems. This is best illustrated by the Rebel Flagship, and can be done manually without issues. Unfortunately, Superluminal does not permit the placement of multiple Artillery systems. Please correct that.
-
- Posts: 1
- Joined: Sun Jan 14, 2018 4:53 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
I am running OSX 10.13.2, FTL 1.5.13
I have tried to check the console log but i don't see any error that i can work from.
the Editor Opens without problem but soon after i open a ship and start editing i get the following set of messages
--- Error 1 ---
An error has occured while saving the ship:
crash_1515958079030.ftl (Read-only file system)
Check log for details.
--Error 2---
Superluminal has encountered a problem and needs to close.
Please check editor-log.txt in the editor's directory, and post it in the editor's thread at the FTL forums.
The ship you had loaded has been saved in the editor's directory as 'crash_1515958079030.ftl'.
---Error 3---
Error writing config to "editor.cfg".
I have tried to check the console log but i don't see any error that i can work from.

the Editor Opens without problem but soon after i open a ship and start editing i get the following set of messages
--- Error 1 ---
An error has occured while saving the ship:
crash_1515958079030.ftl (Read-only file system)
Check log for details.
--Error 2---
Superluminal has encountered a problem and needs to close.
Please check editor-log.txt in the editor's directory, and post it in the editor's thread at the FTL forums.
The ship you had loaded has been saved in the editor's directory as 'crash_1515958079030.ftl'.
---Error 3---
Error writing config to "editor.cfg".
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
Please note that FTL 1.6 has been fully released and pushed out; which means Superluminal is currently unusable in its current state.
You can still use Superluminal if you saved a copy of FTL 1.5's data files.
You can still use Superluminal if you saved a copy of FTL 1.5's data files.
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor [Incompatible with FTL 1.6]
Is there a way I could get FTL's 1.5 data.dat? I just want to be able to use Superluminal since I dont know when its going to be patched for 1.6. Thanks
Who is online
Users browsing this forum: No registered users and 7 guests