Re: Community project.
Posted: Sat Nov 09, 2013 3:12 am
Understood, we work with what we've got.
I just did a test run on my stealth ship, thanks to you lot the 1 room only med bay is working ! yay! it makes the med-bay alot less functional and ''stick men in med-bay to win boarding action'' win button was taken away, instead i had to focus on micromanaging my lvl 2 doors and it was genuinely fun.
I also found a shield system and didn't buy it, combined with enhanced cloak sub-system resulted in a massive adrenaline rush. It was kinda crazy, and tbh, a lot of fun. Although sadly when i upgraded to lvl 5 cloak the GUI glitched and showed a big black square where the cloaking meter should of been.
I'm thinking of making lvl 4 cloak Very strong, but VERY expensive. it worked graphically up till that point.
removing it as an option for most ships, then making it VERY expensive to buy lvl 1.
I have alot of tools.
I can control the prices of the upgrades, the price of buying it at a store, and even removing it from the store.
as a result i could make the stealth system available at lvl 1 for lots of ships but not purchasable at teh store, with high upgrade costs, and then make the stealth ship start with lvl 3.
I could also make the upgrade costs low, but make it prohibitively expensive at the store.
with regards to removing shields from the stealth cruiser permanently i had a general overview.
Since the Stealth and Zoltan ships are the only ones to not start with a shield subsystem, i'm debating making teh shield subsystem have a probability 0 of appearing in the stores.
As part of the overhaul i could make the zoltan typb B ship be an 'interceptor'....starting off with LOTS of points in engine and relying on it's dodging abilities to win.
But i digress, any chance of the lvl 5 cloak gui being fixeD?
I just did a test run on my stealth ship, thanks to you lot the 1 room only med bay is working ! yay! it makes the med-bay alot less functional and ''stick men in med-bay to win boarding action'' win button was taken away, instead i had to focus on micromanaging my lvl 2 doors and it was genuinely fun.
I also found a shield system and didn't buy it, combined with enhanced cloak sub-system resulted in a massive adrenaline rush. It was kinda crazy, and tbh, a lot of fun. Although sadly when i upgraded to lvl 5 cloak the GUI glitched and showed a big black square where the cloaking meter should of been.
I'm thinking of making lvl 4 cloak Very strong, but VERY expensive. it worked graphically up till that point.
removing it as an option for most ships, then making it VERY expensive to buy lvl 1.
I have alot of tools.
I can control the prices of the upgrades, the price of buying it at a store, and even removing it from the store.
as a result i could make the stealth system available at lvl 1 for lots of ships but not purchasable at teh store, with high upgrade costs, and then make the stealth ship start with lvl 3.
I could also make the upgrade costs low, but make it prohibitively expensive at the store.
with regards to removing shields from the stealth cruiser permanently i had a general overview.
Since the Stealth and Zoltan ships are the only ones to not start with a shield subsystem, i'm debating making teh shield subsystem have a probability 0 of appearing in the stores.
As part of the overhaul i could make the zoltan typb B ship be an 'interceptor'....starting off with LOTS of points in engine and relying on it's dodging abilities to win.
But i digress, any chance of the lvl 5 cloak gui being fixeD?