Understood, we work with what we've got.
I just did a test run on my stealth ship, thanks to you lot the 1 room only med bay is working ! yay! it makes the med-bay alot less functional and ''stick men in med-bay to win boarding action'' win button was taken away, instead i had to focus on micromanaging my lvl 2 doors and it was genuinely fun.
I also found a shield system and didn't buy it, combined with enhanced cloak sub-system resulted in a massive adrenaline rush. It was kinda crazy, and tbh, a lot of fun. Although sadly when i upgraded to lvl 5 cloak the GUI glitched and showed a big black square where the cloaking meter should of been.
I'm thinking of making lvl 4 cloak Very strong, but VERY expensive. it worked graphically up till that point.
removing it as an option for most ships, then making it VERY expensive to buy lvl 1.
I have alot of tools.
I can control the prices of the upgrades, the price of buying it at a store, and even removing it from the store.
as a result i could make the stealth system available at lvl 1 for lots of ships but not purchasable at teh store, with high upgrade costs, and then make the stealth ship start with lvl 3.
I could also make the upgrade costs low, but make it prohibitively expensive at the store.
with regards to removing shields from the stealth cruiser permanently i had a general overview.
Since the Stealth and Zoltan ships are the only ones to not start with a shield subsystem, i'm debating making teh shield subsystem have a probability 0 of appearing in the stores.
As part of the overhaul i could make the zoltan typb B ship be an 'interceptor'....starting off with LOTS of points in engine and relying on it's dodging abilities to win.
But i digress, any chance of the lvl 5 cloak gui being fixeD?
Community project.
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: Community project.
Nope. If you fix it in a mod, you'll gain serious Modder Points?Knightmarez wrote: But i digress, any chance of the lvl 5 cloak gui being fixeD?
Ora has a level 8 cloak working. Higher level systems have been also implemented in Advanced Battle Systems, etc.
- Knightmarez
- Posts: 143
- Joined: Fri Nov 08, 2013 3:30 am
Re: Community project.
The latest version of advanced battlesystems you say...well i'll give that a shot but if i can't get it to work i will have to do a work around.
i want to change rock Armour to increase it's bonus from 15...to...25% perhaps. How would i do this?
i want to change rock Armour to increase it's bonus from 15...to...25% perhaps. How would i do this?
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: Community project.
Change the <value> up.Knightmarez wrote:The latest version of advanced battlesystems you say...well i'll give that a shot but if i can't get it to work i will have to do a work around.
i want to change rock Armour to increase it's bonus from 15...to...25% perhaps. How would i do this?
- Knightmarez
- Posts: 143
- Joined: Fri Nov 08, 2013 3:30 am
Re: Community project.
How do i make the AI Avatar Augment always cost 0 scrap to use.
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: Community project.
Duh, events?
- Knightmarez
- Posts: 143
- Joined: Fri Nov 08, 2013 3:30 am
Re: Community project.
I get that it's events but i'm wanting to be given the exact code and told what to change, not asking you to do it for me just the 'x marks the spot'.
-
- Posts: 260
- Joined: Thu Apr 11, 2013 9:08 pm
Re: Community project.
Find the events in CE that use the augment, then remove the cost deduction. For example:Knightmarez wrote:I get that it's events but i'm wanting to be given the exact code and told what to change, not asking you to do it for me just the 'x marks the spot'.
You can simply edit the line where it modifies scrap. Be aware that this segment repeats multiple times to create the 1/8 chance of failure, so you need to edit all 8 lines to completely remove the scrap cost. Also, you might want to modify the many instances that call up the event because in the flavor text the 15 scrap cost is listed.<eventList name="CE_HOLOGRAM_BIRTH_LIST">
<event>
<text load="CE_HOLOGRAM_HAPPY_BIRTHDAY_TEXT"/>
<item_modify>
<item type="scrap" min="-15" max="-15"/>
</item_modify>
<crewMember amount="1" class="ghost"/>
</event>
</eventList>
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: Community project.
You're very kind. Thank you.aaaaaa50 wrote:-snip-
Control + F; type in keywords like "Hologram"Knightmarez wrote:I get that it's events but i'm wanting to be given the exact code and told what to change, not asking you to do it for me just the 'x marks the spot'.
I'm not the author of CE, so I wouldn't be intimately familiar with it.
And the author is not required to aid you in dissecting his mod in any case.
- Knightmarez
- Posts: 143
- Joined: Fri Nov 08, 2013 3:30 am
Re: Community project.
ahh brilliant, i don't mind digging lots of rocks up when its over the 'x' so to speak!
This is important because my plan to make the Auto-ship an unlockable ship means that when you first start, the first message you get is '' generate an AVATAR?''. perfect.
I'll keep you guys updated, i've already begun work on re-doing the textures inside the player ships.
Any suggestions more suggestions on 'gimp' pixel art editing that needs doing?
Question: can the 'asteroid impact' image be replaced,i want to make it shatter into rocks....not look like a typical circle impact.
If it can be edited, can it have it's size changed? etc.
This is important because my plan to make the Auto-ship an unlockable ship means that when you first start, the first message you get is '' generate an AVATAR?''. perfect.
I'll keep you guys updated, i've already begun work on re-doing the textures inside the player ships.
Any suggestions more suggestions on 'gimp' pixel art editing that needs doing?
Question: can the 'asteroid impact' image be replaced,i want to make it shatter into rocks....not look like a typical circle impact.
If it can be edited, can it have it's size changed? etc.