[Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)

All your guides, strategy discussions, request for help on how to play go here. Please use [SPOILER] if relevant.
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kestreladmiral
Posts: 26
Joined: Fri Apr 25, 2014 1:56 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by kestreladmiral »

Looking forward to the release of FTL Editor v22. Personally I don't think people understand how much work Vhati has put into this project. His work is really taken for granted. Props to you Vhati for all the hard work you have put into making FTL one of the best editable PC games on the market.
Jammarson02
Posts: 13
Joined: Thu Apr 10, 2014 1:58 am

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Jammarson02 »

kestreladmiral wrote:Looking forward to the release of FTL Editor v22. Personally I don't think people understand how much work Vhati has put into this project. His work is really taken for granted. Props to you Vhati for all the hard work you have put into making FTL one of the best editable PC games on the market.

I agree ! Vhati has been doing a very hard job. I personally am really greatfull !
Neodaemo
Posts: 13
Joined: Sun Apr 13, 2014 3:08 am

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Neodaemo »

I'd love to use this, but since the update to AE was mandatory on the steam version, I can't use this to edit the save game. I've tried using the DISABLE button and then saving and quitting, but no avail. I certainly hope you can get the AE codes figured out soon. Otherwise, great tool for profile editing.
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Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Vhati »

I've got the parser reaching the end of saved games now, almost every time.

Asteroid fields are adding a few bytes; I haven't pinned down a reliable indicator yet saying "The bytes you're about to read are space rocks. The projectiles you normally see here come after."

Then, I'll write similar code in reverse: turn greeked objects into bytes and save.

I might release v22 before the saving, just to collect bug reports. :lol:
Jammarson02
Posts: 13
Joined: Thu Apr 10, 2014 1:58 am

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Jammarson02 »

Please do Vhati !
johnkzin
Posts: 8
Joined: Thu Apr 10, 2014 9:01 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by johnkzin »

I'd take the bug-test release, if it helps the quality of the following release.
Panlew
Posts: 12
Joined: Sun Apr 27, 2014 2:44 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Panlew »

johnkzin wrote:I'd take the bug-test release, if it helps the quality of the following release.
If he wanted help, he would have asked for it.
Quit trying to get the new release because it isn't probably 1/4 done.
johnkzin
Posts: 8
Joined: Thu Apr 10, 2014 9:01 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by johnkzin »

Panlew wrote:
johnkzin wrote:I'd take the bug-test release, if it helps the quality of the following release.
If he wanted help, he would have asked for it.
Quit trying to get the new release because it isn't probably 1/4 done.
What makes you think I'm just trying to get the new release (in the derogatory tone the rest of your message implies), as opposed to responding to his comment about making such a release? his laugh emoticon after it makes it seem like he's laughing the idea off as though we wouldn't welcome such a release. My intention, and I assume the intention of the person who posted right before me, was to say "don't laugh it off, if it'll help find bugs, I'd certainly participate."
TheHoodedTeddy13
Posts: 18
Joined: Sat Apr 19, 2014 1:36 am

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by TheHoodedTeddy13 »

Well, I feel like It would be a benefit to the final product as well. He may first want to run a preliminary bug finding and work out anything serious, so its not just a huge beehive of bugs
Tylord
Posts: 2
Joined: Sun Apr 27, 2014 7:09 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Tylord »

I wish I had any sort of skill that would be useful, but alas, I'm not too well versed in the technicalities of such things. I tried to look for some of my friends that would be able to help but I didn't get anyone that had time. I wish you luck on your endeavor, but that's about all the support I can give you at the moment. :lol:
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