[Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
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- Posts: 26
- Joined: Fri Apr 25, 2014 1:56 pm
Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
Looking forward to the release of FTL Editor v22. Personally I don't think people understand how much work Vhati has put into this project. His work is really taken for granted. Props to you Vhati for all the hard work you have put into making FTL one of the best editable PC games on the market.
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Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
kestreladmiral wrote:Looking forward to the release of FTL Editor v22. Personally I don't think people understand how much work Vhati has put into this project. His work is really taken for granted. Props to you Vhati for all the hard work you have put into making FTL one of the best editable PC games on the market.
I agree ! Vhati has been doing a very hard job. I personally am really greatfull !
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Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
I'd love to use this, but since the update to AE was mandatory on the steam version, I can't use this to edit the save game. I've tried using the DISABLE button and then saving and quitting, but no avail. I certainly hope you can get the AE codes figured out soon. Otherwise, great tool for profile editing.
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- Joined: Thu Oct 25, 2012 12:01 pm
Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
I've got the parser reaching the end of saved games now, almost every time.
Asteroid fields are adding a few bytes; I haven't pinned down a reliable indicator yet saying "The bytes you're about to read are space rocks. The projectiles you normally see here come after."
Then, I'll write similar code in reverse: turn greeked objects into bytes and save.
I might release v22 before the saving, just to collect bug reports.
Asteroid fields are adding a few bytes; I haven't pinned down a reliable indicator yet saying "The bytes you're about to read are space rocks. The projectiles you normally see here come after."
Then, I'll write similar code in reverse: turn greeked objects into bytes and save.
I might release v22 before the saving, just to collect bug reports.

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Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
Please do Vhati !
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- Joined: Thu Apr 10, 2014 9:01 pm
Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
I'd take the bug-test release, if it helps the quality of the following release.
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Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
If he wanted help, he would have asked for it.johnkzin wrote:I'd take the bug-test release, if it helps the quality of the following release.
Quit trying to get the new release because it isn't probably 1/4 done.
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Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
What makes you think I'm just trying to get the new release (in the derogatory tone the rest of your message implies), as opposed to responding to his comment about making such a release? his laugh emoticon after it makes it seem like he's laughing the idea off as though we wouldn't welcome such a release. My intention, and I assume the intention of the person who posted right before me, was to say "don't laugh it off, if it'll help find bugs, I'd certainly participate."Panlew wrote:If he wanted help, he would have asked for it.johnkzin wrote:I'd take the bug-test release, if it helps the quality of the following release.
Quit trying to get the new release because it isn't probably 1/4 done.
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Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
Well, I feel like It would be a benefit to the final product as well. He may first want to run a preliminary bug finding and work out anything serious, so its not just a huge beehive of bugs
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Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames
I wish I had any sort of skill that would be useful, but alas, I'm not too well versed in the technicalities of such things. I tried to look for some of my friends that would be able to help but I didn't get anyone that had time. I wish you luck on your endeavor, but that's about all the support I can give you at the moment. 
