If the events are boring to you but you find the rebel elites to be super varied, then we truly are talking at cross purposes.shadowcrust wrote:Hopping around in the rebel-controlled area is like doing 20 or 30 runs in one run focussing on fights and reducing all the boring event, weapon and scrap grinding... the Elite Fighters are all different between different runs, and you have to react differently depending on whether all your shots missed or just most of them...
I have tried it and I'm not intimidated by the rebel fleet usually. There are plenty of times I'll hit the exit and then hit a couple extra beacons and then go back to the exit, facing a rebel I woefully outclass just to go to the next sector. Seeking them out though, as a goal unto themselves? No thanks. If my ship can't stand up to them, then it's not worth the work because you can't face hundreds of them in a row. If my ship can handle them, then it's BORING.shadowcrust wrote:I wager a guess most people dismissing a super high score by saying "it's just grinding" have actually never tried to get one and/or are intimitated by the rebel fleet. It may be a bit boring with a Zoltan ship or a 12-shot pre-ignited ship - I wouldn't know -, but still worth a try going for the high score.
I am not contemptuous toward you or anybody who gets such a high score. It is impressive. I just have no desire to do it myself and don't really understand why anybody would go through that much work to achieve it. It's like people who play Donkey Kong all day every day to beat the world record. Sure it's impressive, but I got better things to do with my time.shadowcrust wrote:I don't quite understand why such a contemptuous attitude abounds towards achieving a high score. I maintain that the high score is the most prominent and comparable feature of the game, bar none. Second come achievements, and then the other scores like beacons visited, crew members hired etc. All the other "personal achievements" are a bit vain, like finishing Monkey Island with the least number of mouse clicks or with your monitor turned upside down - interesting, but not really something to brag about.
I do agree with this, but don't agree that it's a problem. If they truly wanted the score to reflect game play, they'd change the way it is calculated. But that would be a pretty hefty task considering all the possible strategies.shadowcrust wrote:Anyway, while I think the evidence is glaringly obvious that the high score is something that is encouraged to care about, it's also kinda obvious that many/most players totally disregard the high score, so that's that.
For me personally the only goal in the game is to beat the flagship, and lately my goal is to beat it in style. 0 damage, for example, or in just 2 volleys, or without a teleporter or cloak or things like that. I notice the score when the game's over but usually it's to laugh at how poorly it reflects on how much I enjoyed or how well I did in that run.