I have sfml installed, but still the same problem. I think it's because it wants the graphics part. And I can't find it anywhere in my repositories (Arch linux, checked AUR)Darkfrost wrote:New build up!
SkaveRat:
Yay! A linux user! You'll need to make it load the sfml linux binaries instead of the windows dll for it I think. You can get those here if you know how to do this yourself: http://www.sfml-dev.org/download/2.0-rc ... 32.tar.bz2 (Er, I think that's the right url)
If you can give me a couple of days to throw a linux distro onto my laptop, I can work out how to do it properly, and give better instructions
[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)
You'll need to make sure dll.config files and drop them in the folder with the dlls, check here:
http://en.sfml-dev.org/forums/index.php ... 2#msg37262
These should tell it to use the linux binaries instead of the dlls
http://en.sfml-dev.org/forums/index.php ... 2#msg37262
These should tell it to use the linux binaries instead of the dlls

Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)
okay, added the configDarkfrost wrote:You'll need to make sure dll.config files and drop them in the folder with the dlls, check here:
http://en.sfml-dev.org/forums/index.php ... 2#msg37262
These should tell it to use the linux binaries instead of the dlls
(For people looking for this later: Filename: sfmlnet-graphics-2.dll.config)
Code: Select all
<configuration>
<dllmap dll="csfml-graphics-2" target="libsfml-graphics.so.2" />
</configuration>
But I now get following error:
Code: Select all
Unhandled Exception: System.EntryPointNotFoundException: sfTransform_create
at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create ()
at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0
at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0
at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0
at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0
at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: sfTransform_create
at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create ()
at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0
at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0
at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0
at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0
at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)
Try it with the files from here: http://www.sfml-dev.org/download/2.0-rc ... 32.tar.bz2
The SFML api changed a lot in the last few versions, but this one should match the version I'm using
The SFML api changed a lot in the last few versions, but this one should match the version I'm using
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too!
Don't forget to share them too!

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Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)
No idea what i did different, but I when back and re-located the data.dat and the rescource.dat and now it works perfectly! Great Job!Darkfrost wrote:Path2 would probably be the export path, make sure you have a ship id and name set, and the paths set up properly in the options
(Path2 is the second argument in any Path.Combine call btw, and could be pretty much anywhere, what's the function it's in? :p)
Zalkida Mirnath - Fear the Assassian
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)
that's the version arch has in the reposDarkfrost wrote:Try it with the files from here: http://www.sfml-dev.org/download/2.0-rc ... 32.tar.bz2
The SFML api changed a lot in the last few versions, but this one should match the version I'm using
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)
I like this tool a lot. However, I have some suggestions:
-A way to return to the main menu
-Drag to create a selection box for easy mass deletion
-Easy way to deselect from substystems
-A way to return to the main menu
-Drag to create a selection box for easy mass deletion
-Easy way to deselect from substystems
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)
Good ideas! Can't believe I forgot the first one :pxDr Snuggles wrote:I like this tool a lot. However, I have some suggestions:
-A way to return to the main menu
-Drag to create a selection box for easy mass deletion
-Easy way to deselect from substystems
You should be able to deselect from subsystems with right click, but maybe I messed that up a bit

Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too!
Don't forget to share them too!

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Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)
Whenever I try to load in a custom ship I get a CTD when trying to select it in the hangar with the C++ error: Assertion failed! File src/rapidxml/rapidxml.hpp Line: 1383 Any idea what step I fucked up on?
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Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)
Not sure, are you loading it in via the .ftl file or manually?
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too!
Don't forget to share them too!
