[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

Discuss and distribute tools and methods for modding. Moderator - Grognak
StealthCl0wn
Posts: 78
Joined: Sat Sep 15, 2012 6:55 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Postby StealthCl0wn » Thu Oct 04, 2012 11:54 pm

You're the best <3 Layout and img can be named anything, right?
Darkfrost
Posts: 92
Joined: Mon Sep 24, 2012 9:11 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Postby Darkfrost » Fri Oct 05, 2012 12:19 am

Yeah, but I think the layout need to match the name of your layout txt file, and the img one matches the name of your png files without the prefix on the end

(The layout should be exported with that name automatically if you use that .ftl export, but I think you'll need to drop in the png yourself)
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too! :)
SkaveRat
Posts: 4
Joined: Fri Apr 20, 2012 4:25 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

Postby SkaveRat » Fri Oct 05, 2012 12:47 am

Darkfrost wrote:New build up!
SkaveRat:
Yay! A linux user! You'll need to make it load the sfml linux binaries instead of the windows dll for it I think. You can get those here if you know how to do this yourself: http://www.sfml-dev.org/download/2.0-rc ... 32.tar.bz2 (Er, I think that's the right url)

If you can give me a couple of days to throw a linux distro onto my laptop, I can work out how to do it properly, and give better instructions :)


I have sfml installed, but still the same problem. I think it's because it wants the graphics part. And I can't find it anywhere in my repositories (Arch linux, checked AUR)
Darkfrost
Posts: 92
Joined: Mon Sep 24, 2012 9:11 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Postby Darkfrost » Fri Oct 05, 2012 12:50 am

You'll need to make sure dll.config files and drop them in the folder with the dlls, check here:
http://en.sfml-dev.org/forums/index.php ... 2#msg37262

These should tell it to use the linux binaries instead of the dlls :)
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too! :)
SkaveRat
Posts: 4
Joined: Fri Apr 20, 2012 4:25 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Postby SkaveRat » Fri Oct 05, 2012 1:28 am

Darkfrost wrote:You'll need to make sure dll.config files and drop them in the folder with the dlls, check here:
http://en.sfml-dev.org/forums/index.php ... 2#msg37262

These should tell it to use the linux binaries instead of the dlls :)


okay, added the config

(For people looking for this later: Filename: sfmlnet-graphics-2.dll.config)

Code: Select all

<configuration>
    <dllmap dll="csfml-graphics-2" target="libsfml-graphics.so.2" />
 </configuration>

On Arch Linux


But I now get following error:

Code: Select all

Unhandled Exception: System.EntryPointNotFoundException: sfTransform_create
  at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create ()
  at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0
  at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0
  at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0
  at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0
  at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: sfTransform_create
  at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create ()
  at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0
  at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0
  at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0
  at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0
  at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

Darkfrost
Posts: 92
Joined: Mon Sep 24, 2012 9:11 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Postby Darkfrost » Fri Oct 05, 2012 1:32 am

Try it with the files from here: http://www.sfml-dev.org/download/2.0-rc ... 32.tar.bz2

The SFML api changed a lot in the last few versions, but this one should match the version I'm using
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too! :)
Zalkida
Posts: 20
Joined: Tue Oct 02, 2012 12:17 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

Postby Zalkida » Fri Oct 05, 2012 1:33 am

Darkfrost wrote:Path2 would probably be the export path, make sure you have a ship id and name set, and the paths set up properly in the options

(Path2 is the second argument in any Path.Combine call btw, and could be pretty much anywhere, what's the function it's in? :p)

No idea what i did different, but I when back and re-located the data.dat and the rescource.dat and now it works perfectly! Great Job!
Zalkida Mirnath - Fear the Assassian
SkaveRat
Posts: 4
Joined: Fri Apr 20, 2012 4:25 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Postby SkaveRat » Fri Oct 05, 2012 1:36 am

Darkfrost wrote:Try it with the files from here: http://www.sfml-dev.org/download/2.0-rc ... 32.tar.bz2

The SFML api changed a lot in the last few versions, but this one should match the version I'm using

that's the version arch has in the repos
xDr Snuggles
Posts: 1
Joined: Fri Oct 05, 2012 1:35 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Postby xDr Snuggles » Fri Oct 05, 2012 1:59 am

I like this tool a lot. However, I have some suggestions:

-A way to return to the main menu
-Drag to create a selection box for easy mass deletion
-Easy way to deselect from substystems
Darkfrost
Posts: 92
Joined: Mon Sep 24, 2012 9:11 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Postby Darkfrost » Fri Oct 05, 2012 3:09 am

xDr Snuggles wrote:I like this tool a lot. However, I have some suggestions:

-A way to return to the main menu
-Drag to create a selection box for easy mass deletion
-Easy way to deselect from substystems


Good ideas! Can't believe I forgot the first one :p
You should be able to deselect from subsystems with right click, but maybe I messed that up a bit :D
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too! :)

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