- Alpha - Base Game 1.03.3
Bulk - The sM Polish Kit 1.023
Better Planets and Backgrounds_v1.2
better_asteroids
FTL Captain's Edition 1.08
Captain's Edition for Player Ships Addon 1.08
Patch - CE Player Ships 1.08
Patch - The sMPK for CE 1.08
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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- Posts: 135
- Joined: Tue Nov 19, 2013 3:04 pm
Re: FTL Captain's Edition 1.08
Ok im a little confused here. Im using CE and the sM-Polish mod. Now im using your addon for playerships, but the SM mod also has one for compatibility. Do they both need to be loaded? Right now my load order is below. Let me know if you see any problems please.
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.08
Should be all right like this. In the case that problems arise, you could also enquire in the polish kit thread.
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- Posts: 495
- Joined: Sun Sep 23, 2012 8:51 am
Re: FTL Captain's Edition 1.08
Not quite:
"Patch - The sMPK for CE" goes before "Patch - CE Player Ships". Also, you should lower "Bulk - The sM Polish Kit" to be just above "FTL Captain's Edition", keeping the overhaul group tight together.
Oh, and while said load order should theoretically work just fine, you don't need to load the CE-provided player ships add-on (sleepy, you should rename it to something more around "alternate starting setups" instead for clarity, as it changes the setups and not the ships themselves) if you're using sMPK's.
That is, if you're using sMPK, use "Patch - CE Player Ships" INSTEAD OF "Captain's Edition for Player Ships Addon", not after. While it should work fine anyway, it's best to keep things as simple as possible in modding.
"Patch - The sMPK for CE" goes before "Patch - CE Player Ships". Also, you should lower "Bulk - The sM Polish Kit" to be just above "FTL Captain's Edition", keeping the overhaul group tight together.
Oh, and while said load order should theoretically work just fine, you don't need to load the CE-provided player ships add-on (sleepy, you should rename it to something more around "alternate starting setups" instead for clarity, as it changes the setups and not the ships themselves) if you're using sMPK's.
That is, if you're using sMPK, use "Patch - CE Player Ships" INSTEAD OF "Captain's Edition for Player Ships Addon", not after. While it should work fine anyway, it's best to keep things as simple as possible in modding.
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- Posts: 64
- Joined: Fri Dec 13, 2013 1:36 am
Re: FTL Captain's Edition 1.08
is there a way to disable different parts of the mod. PS : is this a dumb question?
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- Posts: 495
- Joined: Sun Sep 23, 2012 8:51 am
Re: FTL Captain's Edition 1.08
Nope.DragonMaster2962 wrote:is there a way to disable different parts of the mod. PS : is this a dumb question?
Hey sleepy, I'm thinking that the Mapping Computer (for clarity's sake could be renamed to HyperProbe Droid Launcher or something) would go on the Stealth B and the Sector Scanner on the Stealth A, the reverse of how it is now. Why? Because the Stealth B has that droidy-looking feel, don'tcha think? Plus, the Mapping Computer fits into what you would call the "wierd" spectrum of augs when it comes to usage cost, and the Stealth B is the ship to go when thinking about wierd equipment.
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- Posts: 101
- Joined: Tue Dec 03, 2013 2:46 am
Re: FTL Captain's Edition 1.08
I am very glad you were able to finish the crew social extension. There is sooooo much dialogue and its all really good. I especially like the references to the advanced edition. Bravo.
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- Posts: 101
- Joined: Tue Dec 03, 2013 2:46 am
Re: FTL Captain's Edition 1.08
Never Mind this post...
- Estel
- Posts: 465
- Joined: Sat Jun 22, 2013 4:03 am
Re: FTL Captain's Edition 1.08
While I love SE element, I hate how it breaks Kestrel Cruiser achievement about having n crew-based blue-event options before sector 5. Is there a way to implement it, without breaking this ship-specific achievement?
Cheers,
/Estel
Cheers,
/Estel
- Sleeper Service
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Re: FTL Captain's Edition 1.081
[quote="Estel"]While I love SE element, I hate how it breaks Kestrel Cruiser achievement about having n crew-based blue-event options before sector 5. Is there a way to implement it, without breaking this ship-specific achievement?/quote]
No way getting around that, It's not very elegant I know...
1.081
- Some possible crash cause in Engi and Quarantine sector resolved
No way getting around that, It's not very elegant I know...
1.081
- Some possible crash cause in Engi and Quarantine sector resolved
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- Posts: 101
- Joined: Tue Dec 03, 2013 2:46 am
Re: FTL Captain's Edition 1.081
Well you could just not use the SE when going for that achievement. That's the thing about mods, they usually break the achievements. Infinite space breaks the Ancestry Achievement for the Rock Cruiser.Estel wrote:While I love SE element, I hate how it breaks Kestrel Cruiser achievement about having n crew-based blue-event options before sector 5. Is there a way to implement it, without breaking this ship-specific achievement?
Last edited by ikeelyou300 on Mon Dec 30, 2013 3:03 am, edited 2 times in total.