FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: FTL Captain's Edition 1.08

Post by ScubaSteve3465 »

Ok im a little confused here. Im using CE and the sM-Polish mod. Now im using your addon for playerships, but the SM mod also has one for compatibility. Do they both need to be loaded? Right now my load order is below. Let me know if you see any problems please.

  • Alpha - Base Game 1.03.3
    Bulk - The sM Polish Kit 1.023
    Better Planets and Backgrounds_v1.2
    better_asteroids
    FTL Captain's Edition 1.08
    Captain's Edition for Player Ships Addon 1.08
    Patch - CE Player Ships 1.08
    Patch - The sMPK for CE 1.08
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.08

Post by Sleeper Service »

Should be all right like this. In the case that problems arise, you could also enquire in the polish kit thread.
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Working on a sci-fi deckbuilder nowadays.
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Mr. Mister
Posts: 495
Joined: Sun Sep 23, 2012 8:51 am

Re: FTL Captain's Edition 1.08

Post by Mr. Mister »

Not quite:

"Patch - The sMPK for CE" goes before "Patch - CE Player Ships". Also, you should lower "Bulk - The sM Polish Kit" to be just above "FTL Captain's Edition", keeping the overhaul group tight together.

Oh, and while said load order should theoretically work just fine, you don't need to load the CE-provided player ships add-on (sleepy, you should rename it to something more around "alternate starting setups" instead for clarity, as it changes the setups and not the ships themselves) if you're using sMPK's.

That is, if you're using sMPK, use "Patch - CE Player Ships" INSTEAD OF "Captain's Edition for Player Ships Addon", not after. While it should work fine anyway, it's best to keep things as simple as possible in modding.
DragonMaster2962
Posts: 64
Joined: Fri Dec 13, 2013 1:36 am

Re: FTL Captain's Edition 1.08

Post by DragonMaster2962 »

is there a way to disable different parts of the mod. PS : is this a dumb question?
Mr. Mister
Posts: 495
Joined: Sun Sep 23, 2012 8:51 am

Re: FTL Captain's Edition 1.08

Post by Mr. Mister »

DragonMaster2962 wrote:is there a way to disable different parts of the mod. PS : is this a dumb question?
Nope.

Hey sleepy, I'm thinking that the Mapping Computer (for clarity's sake could be renamed to HyperProbe Droid Launcher or something) would go on the Stealth B and the Sector Scanner on the Stealth A, the reverse of how it is now. Why? Because the Stealth B has that droidy-looking feel, don'tcha think? Plus, the Mapping Computer fits into what you would call the "wierd" spectrum of augs when it comes to usage cost, and the Stealth B is the ship to go when thinking about wierd equipment.
ikeelyou300
Posts: 101
Joined: Tue Dec 03, 2013 2:46 am

Re: FTL Captain's Edition 1.08

Post by ikeelyou300 »

I am very glad you were able to finish the crew social extension. There is sooooo much dialogue and its all really good. I especially like the references to the advanced edition. Bravo.
ikeelyou300
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Re: FTL Captain's Edition 1.08

Post by ikeelyou300 »

Never Mind this post...
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Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: FTL Captain's Edition 1.08

Post by Estel »

While I love SE element, I hate how it breaks Kestrel Cruiser achievement about having n crew-based blue-event options before sector 5. Is there a way to implement it, without breaking this ship-specific achievement?

Cheers,
/Estel
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Sleeper Service
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Re: FTL Captain's Edition 1.081

Post by Sleeper Service »

[quote="Estel"]While I love SE element, I hate how it breaks Kestrel Cruiser achievement about having n crew-based blue-event options before sector 5. Is there a way to implement it, without breaking this ship-specific achievement?/quote]

No way getting around that, It's not very elegant I know...



1.081
- Some possible crash cause in Engi and Quarantine sector resolved
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
ikeelyou300
Posts: 101
Joined: Tue Dec 03, 2013 2:46 am

Re: FTL Captain's Edition 1.081

Post by ikeelyou300 »

Estel wrote:While I love SE element, I hate how it breaks Kestrel Cruiser achievement about having n crew-based blue-event options before sector 5. Is there a way to implement it, without breaking this ship-specific achievement?
Well you could just not use the SE when going for that achievement. That's the thing about mods, they usually break the achievements. Infinite space breaks the Ancestry Achievement for the Rock Cruiser.
Last edited by ikeelyou300 on Mon Dec 30, 2013 3:03 am, edited 2 times in total.
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