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Re: Mouse Cursor Lagging

Posted: Sun Sep 30, 2012 6:46 am
by Matthew
The mouse cursor "lagging" is just a result of a bad framerate, which is why finding the correct drivers, especially for the intel based integrated cards, is usually the solution. If you only just started having the problem, please try one of the video modes other than "Fullscreen - Stretched." I'd recommend Windowed or Black Borders, to see if that helps the problem.

Re: Mouse Cursor Lagging

Posted: Sun Sep 30, 2012 4:41 pm
by AllergicToBullets
What sort of drivers are the correct ones to have to stop this from happening? I am having the same problem (I started a thread called "horrendous mouse skipping") I recently updated my drivers to the latest versions and it didn't rectify the problem.

Re: Mouse Cursor Lagging

Posted: Sun Sep 30, 2012 8:06 pm
by boa13
Typically the latest video drivers should be installed. As Matthew said, mouse lagging is actually video frame rate lagging, upgrading the drivers apparently fixes various issues with frame rate.

Re: Mouse Cursor Lagging

Posted: Sun Sep 30, 2012 9:21 pm
by Dr.Available
Intel Core 2 Duo CPU 2.40GHz
ATI Mobility Radeon HD 3670
4Gb RAM
Windows 8 (32-Bit)

Running FTL on Steam.


Have tried updating drivers all yesterday without any success.

Tried some more... Still it does just seem like the mouse cursor is lagging.

Re: Mouse Cursor Lagging

Posted: Thu Oct 04, 2012 1:33 am
by branwright
Having the same problem here. Running Windows 8 (which I'm starting to figure is the issue, based on comments in the Steam forums as well), and latest ATI drivers for my card.

Tried it with my mouse on another PC in the house, running Win 7 and an nVidia card, and it runs fine, so it probably isn't a mouse issue.

Re: Mouse Cursor Lagging

Posted: Thu Oct 04, 2012 1:52 am
by hurik
Matthew wrote:The mouse cursor "lagging" is just a result of a bad framerate, which is why finding the correct drivers, especially for the intel based integrated cards, is usually the solution. If you only just started having the problem, please try one of the video modes other than "Fullscreen - Stretched." I'd recommend Windowed or Black Borders, to see if that helps the problem.
1. Made a benchmark test with Fraps over a entire game and have an average of 57 fps. Frame rate is not the problem.
2. Can't udate my driver ... last update was 2009 and i think there will be never an update again ...
3. The lagging wasn't present in v1.01. I already said it, it started with version 1.02.5!

Re: Mouse Cursor Lagging

Posted: Thu Oct 04, 2012 4:01 am
by Matthew
Hurik, can you copy the contents of your "stdout.txt" here?

Re: Mouse Cursor Lagging

Posted: Thu Oct 04, 2012 11:30 am
by hurik
Initializing Video
Video Initialized
GL_ARB_framebuffer_object not supported.
Opengl version = 2.0.0 - Build 8.15.10.1867
Starting audio library...
Audio Initialized!
Resource Preload: 10966
Initializing animations...
Animations Initialized!
Loading Ship Blueprints....
Blueprints Loaded!
Initializing Sound Data....
Generating world...
Loading achievements...
Loading score file...
Running Game!

Re: Mouse Cursor Lagging

Posted: Fri Oct 05, 2012 6:06 pm
by Matthew
Did you try the other screen modes Hurik? Fullscreen -FTL Native Resolution? Or Windowed?

Re: Mouse Cursor Lagging

Posted: Fri Oct 05, 2012 11:06 pm
by LeetMiniWheat
I think part of the problem is the game doesn't utilize a hardware-accelerated mouse cursor, meaning the game kind of renders the mouse cursor in software. As a result, it will never feel 100% responsive without hardware acceleration (can feel floaty and laggy) and you can get a lot of cursor lag if your framerate is low since software cursors are entirely dependent on the rendering framerate. PLEASE PLEASE PLEASE add hardware mouse cursor support!!!

Edit: I found a workaround for my setup by disabling vsync and changing maximum pre-rendered frames to "1" in nvidia control panel for FTLgame.exe, this seems to make it much more responsive (nearly perfect) but this will only help if your computer is capable of rendering the game at more than 60fps. the real solution is still hardware mouse cursor support.