Assertation Fail

Discuss and distribute tools and methods for modding. Moderator - Grognak
saobie3
Posts: 24
Joined: Tue Jul 12, 2016 3:03 am

Re: Assertation Fail

Post by saobie3 »

Says no problems with it :/ and yea, i put it in exactly as you listed, minus the ModAppend file since i dont need to put a description with it. It contains exclusively the anim,auto,and blueprint files with only my changes and

Oh im just realizing i never copied the new Engi Ship specs in. Stm is fun lol
saobie3
Posts: 24
Joined: Tue Jul 12, 2016 3:03 am

Re: Assertation Fail

Post by saobie3 »

I added in the following:

<!-- ENGI SHIP -->
<!-- LAYOUT = DEFAULT -->
<!-- SHIP ID = 3 -->
<shipBlueprint name="PLAYER_SHIP_CIRCLE" layout="circle_cruiser" img="circle_cruiser">
<class>Engi Cruiser</class>
<name>The Torus</name>
<unlock>To unlock this Engi ship you'll need to get to the 5th sector with any layout of the Kestrel.</unlock>
<desc>Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry.</desc>
<systemList>
<pilot power="1" room="8" start="true"/>
<doors power="1" room="5" start="true" img="room_doors_4">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</doors>
<sensors power="1" room="4" start="true" img="room_sensors_4">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</sensors>
<oxygen power="1" room="15" start="true" img="room_oxygen_4"/>
<engines power="2" room="2" start="true" img="room_engines_2"/>
<shields power="2" room="3" start="true" img="room_shields_4"/>
<weapons power="3" room="11" start="true"/>
<drones power="3" room="0" start="true"/>
<medbay power="1" room="7" start="true"/>
<clonebay power="1" room="7" start="false"/> <!-- F-->
<teleporter power="1" room="9" start="false"/><!-- F-->
<cloaking power="1" room="12" start="false" img="room_cloaking_4"/> <!-- F-->
<battery power="1" room="1" start="false" img="room_battery_6"/> <!-- F-->
<mind power="1" room="6" start="false" img="room_mind_6"/> <!-- F-->
<hacking power="1" room="14" start="false" img="room_hacking_2"> <!-- F-->
<slot>
<direction>down</direction>
<number>0</number>
</slot>
</hacking>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList count="1" missiles="0">
<weapon name="MISSILES_BARRAGE"/>
</weaponList>
<droneList count="1" drones="15">
<drone name="COMBAT_1"/>
</droneList>
<aug name="NANO_MEDBAY"/>
<health amount="30"/>
<maxPower amount ="10"/>
<crewCount amount = "1" class="human"/>
<crewCount amount = "2" class="engi"/>
</shipBlueprint>

It still didnt start with my weapon. So now the question is whats the "most common" rarty, so i can just find and obtain my weapon ingame and tst it
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gentasaurus
Posts: 67
Joined: Mon Jun 27, 2016 1:09 pm

Re: Assertation Fail

Post by gentasaurus »

That's strange indeed. The most common rarity is 1. Do you mind PMing me a copy of your mod so I can take a look and see if there are any issues?
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saobie3
Posts: 24
Joined: Tue Jul 12, 2016 3:03 am

Re: Assertation Fail

Post by saobie3 »

Oh my weapons rarety is like 7 lol, crap.

Yea, ill pm you the zip file. Ill be walking to a friends house after that so id not expect a reply for 30-45min xD
saobie3
Posts: 24
Joined: Tue Jul 12, 2016 3:03 am

Re: Assertation Fail

Post by saobie3 »

Ok so i have no idea how to send you my zip file :/ sorry if this is getting a littl irritating i can be slow (but i will do this every time, i usually just have to be taught once)
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gentasaurus
Posts: 67
Joined: Mon Jun 27, 2016 1:09 pm

Re: Assertation Fail

Post by gentasaurus »

Haha it's alright. I don't think you can attach files in PMs, you have to upload the zip to Dropbox or something and then send the download link.
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saobie3
Posts: 24
Joined: Tue Jul 12, 2016 3:03 am

Re: Assertation Fail

Post by saobie3 »

Oy, thats work lol. I hav friends over, when they leave ill do that and send you the link xD
saobie3
Posts: 24
Joined: Tue Jul 12, 2016 3:03 am

Re: Assertation Fail

Post by saobie3 »

I got it. I dont know how to PM so ill put the link to my mod here

https://www.dropbox.com/s/xtgyelk25ueva ... k.zip?dl=0

If you could tll me what i missed i would vry much appreciate it
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: Assertation Fail

Post by meklozz »

Images need to be in a proper folder they belong to, img/weapons IIRC, not just img.

You have also misnamed all the text files, it's blueprints, autoBlueprints, and animations.

Get rid of that lone

Code: Select all

<name>MISSILES_BARRAGE</name>
tag in both files, it's not doing anything at the top level of xml, not sure if there's any harm, but still. If you want to add it to a list, you have to copy the whole thing or read readme_modders.txt and figure out the advanced slipstream tags, not that complicated, but I'd propose one thing at a time.

I don't really have time to look through the rest now, but xml structure itself in the files looks fine.
User avatar
gentasaurus
Posts: 67
Joined: Mon Jun 27, 2016 1:09 pm

Re: Assertation Fail

Post by gentasaurus »

meklozz wrote:Images need to be in a proper folder they belong to, img/weapons IIRC, not just img.

You have also misnamed all the text files, it's blueprints, autoBlueprints, and animations.

Get rid of that lone

Code: Select all

<name>MISSILES_BARRAGE</name>
tag in both files, it's not doing anything at the top level of xml, not sure if there's any harm, but still. If you want to add it to a list, you have to copy the whole thing or read readme_modders.txt and figure out the advanced slipstream tags, not that complicated, but I'd propose one thing at a time.

I don't really have time to look through the rest now, but xml structure itself in the files looks fine.
You pointed out pretty much everything I found as well, so yeah. I looked through everything so it's all good.
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