Says no problems with it :/ and yea, i put it in exactly as you listed, minus the ModAppend file since i dont need to put a description with it. It contains exclusively the anim,auto,and blueprint files with only my changes and
Oh im just realizing i never copied the new Engi Ship specs in. Stm is fun lol
Assertation Fail
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- Posts: 24
- Joined: Tue Jul 12, 2016 3:03 am
Re: Assertation Fail
I added in the following:
<!-- ENGI SHIP -->
<!-- LAYOUT = DEFAULT -->
<!-- SHIP ID = 3 -->
<shipBlueprint name="PLAYER_SHIP_CIRCLE" layout="circle_cruiser" img="circle_cruiser">
<class>Engi Cruiser</class>
<name>The Torus</name>
<unlock>To unlock this Engi ship you'll need to get to the 5th sector with any layout of the Kestrel.</unlock>
<desc>Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry.</desc>
<systemList>
<pilot power="1" room="8" start="true"/>
<doors power="1" room="5" start="true" img="room_doors_4">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</doors>
<sensors power="1" room="4" start="true" img="room_sensors_4">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</sensors>
<oxygen power="1" room="15" start="true" img="room_oxygen_4"/>
<engines power="2" room="2" start="true" img="room_engines_2"/>
<shields power="2" room="3" start="true" img="room_shields_4"/>
<weapons power="3" room="11" start="true"/>
<drones power="3" room="0" start="true"/>
<medbay power="1" room="7" start="true"/>
<clonebay power="1" room="7" start="false"/> <!-- F-->
<teleporter power="1" room="9" start="false"/><!-- F-->
<cloaking power="1" room="12" start="false" img="room_cloaking_4"/> <!-- F-->
<battery power="1" room="1" start="false" img="room_battery_6"/> <!-- F-->
<mind power="1" room="6" start="false" img="room_mind_6"/> <!-- F-->
<hacking power="1" room="14" start="false" img="room_hacking_2"> <!-- F-->
<slot>
<direction>down</direction>
<number>0</number>
</slot>
</hacking>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList count="1" missiles="0">
<weapon name="MISSILES_BARRAGE"/>
</weaponList>
<droneList count="1" drones="15">
<drone name="COMBAT_1"/>
</droneList>
<aug name="NANO_MEDBAY"/>
<health amount="30"/>
<maxPower amount ="10"/>
<crewCount amount = "1" class="human"/>
<crewCount amount = "2" class="engi"/>
</shipBlueprint>
It still didnt start with my weapon. So now the question is whats the "most common" rarty, so i can just find and obtain my weapon ingame and tst it
<!-- ENGI SHIP -->
<!-- LAYOUT = DEFAULT -->
<!-- SHIP ID = 3 -->
<shipBlueprint name="PLAYER_SHIP_CIRCLE" layout="circle_cruiser" img="circle_cruiser">
<class>Engi Cruiser</class>
<name>The Torus</name>
<unlock>To unlock this Engi ship you'll need to get to the 5th sector with any layout of the Kestrel.</unlock>
<desc>Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry.</desc>
<systemList>
<pilot power="1" room="8" start="true"/>
<doors power="1" room="5" start="true" img="room_doors_4">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</doors>
<sensors power="1" room="4" start="true" img="room_sensors_4">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</sensors>
<oxygen power="1" room="15" start="true" img="room_oxygen_4"/>
<engines power="2" room="2" start="true" img="room_engines_2"/>
<shields power="2" room="3" start="true" img="room_shields_4"/>
<weapons power="3" room="11" start="true"/>
<drones power="3" room="0" start="true"/>
<medbay power="1" room="7" start="true"/>
<clonebay power="1" room="7" start="false"/> <!-- F-->
<teleporter power="1" room="9" start="false"/><!-- F-->
<cloaking power="1" room="12" start="false" img="room_cloaking_4"/> <!-- F-->
<battery power="1" room="1" start="false" img="room_battery_6"/> <!-- F-->
<mind power="1" room="6" start="false" img="room_mind_6"/> <!-- F-->
<hacking power="1" room="14" start="false" img="room_hacking_2"> <!-- F-->
<slot>
<direction>down</direction>
<number>0</number>
</slot>
</hacking>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList count="1" missiles="0">
<weapon name="MISSILES_BARRAGE"/>
</weaponList>
<droneList count="1" drones="15">
<drone name="COMBAT_1"/>
</droneList>
<aug name="NANO_MEDBAY"/>
<health amount="30"/>
<maxPower amount ="10"/>
<crewCount amount = "1" class="human"/>
<crewCount amount = "2" class="engi"/>
</shipBlueprint>
It still didnt start with my weapon. So now the question is whats the "most common" rarty, so i can just find and obtain my weapon ingame and tst it
- gentasaurus
- Posts: 67
- Joined: Mon Jun 27, 2016 1:09 pm
Re: Assertation Fail
That's strange indeed. The most common rarity is 1. Do you mind PMing me a copy of your mod so I can take a look and see if there are any issues?
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- Posts: 24
- Joined: Tue Jul 12, 2016 3:03 am
Re: Assertation Fail
Oh my weapons rarety is like 7 lol, crap.
Yea, ill pm you the zip file. Ill be walking to a friends house after that so id not expect a reply for 30-45min xD
Yea, ill pm you the zip file. Ill be walking to a friends house after that so id not expect a reply for 30-45min xD
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- Posts: 24
- Joined: Tue Jul 12, 2016 3:03 am
Re: Assertation Fail
Ok so i have no idea how to send you my zip file :/ sorry if this is getting a littl irritating i can be slow (but i will do this every time, i usually just have to be taught once)
- gentasaurus
- Posts: 67
- Joined: Mon Jun 27, 2016 1:09 pm
Re: Assertation Fail
Haha it's alright. I don't think you can attach files in PMs, you have to upload the zip to Dropbox or something and then send the download link.
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- Posts: 24
- Joined: Tue Jul 12, 2016 3:03 am
Re: Assertation Fail
Oy, thats work lol. I hav friends over, when they leave ill do that and send you the link xD
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- Posts: 24
- Joined: Tue Jul 12, 2016 3:03 am
Re: Assertation Fail
I got it. I dont know how to PM so ill put the link to my mod here
https://www.dropbox.com/s/xtgyelk25ueva ... k.zip?dl=0
If you could tll me what i missed i would vry much appreciate it
https://www.dropbox.com/s/xtgyelk25ueva ... k.zip?dl=0
If you could tll me what i missed i would vry much appreciate it
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- Posts: 350
- Joined: Wed Sep 23, 2015 9:11 am
Re: Assertation Fail
Images need to be in a proper folder they belong to, img/weapons IIRC, not just img.
You have also misnamed all the text files, it's blueprints, autoBlueprints, and animations.
Get rid of that lone tag in both files, it's not doing anything at the top level of xml, not sure if there's any harm, but still. If you want to add it to a list, you have to copy the whole thing or read readme_modders.txt and figure out the advanced slipstream tags, not that complicated, but I'd propose one thing at a time.
I don't really have time to look through the rest now, but xml structure itself in the files looks fine.
You have also misnamed all the text files, it's blueprints, autoBlueprints, and animations.
Get rid of that lone
Code: Select all
<name>MISSILES_BARRAGE</name>
I don't really have time to look through the rest now, but xml structure itself in the files looks fine.
- gentasaurus
- Posts: 67
- Joined: Mon Jun 27, 2016 1:09 pm
Re: Assertation Fail
You pointed out pretty much everything I found as well, so yeah. I looked through everything so it's all good.meklozz wrote:Images need to be in a proper folder they belong to, img/weapons IIRC, not just img.
You have also misnamed all the text files, it's blueprints, autoBlueprints, and animations.
Get rid of that lonetag in both files, it's not doing anything at the top level of xml, not sure if there's any harm, but still. If you want to add it to a list, you have to copy the whole thing or read readme_modders.txt and figure out the advanced slipstream tags, not that complicated, but I'd propose one thing at a time.Code: Select all
<name>MISSILES_BARRAGE</name>
I don't really have time to look through the rest now, but xml structure itself in the files looks fine.