[SHIP] SIS BattleStorm

Distribute and discuss mods that are functional. Moderator - Grognak
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stylesrj
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Re: SIS BattleStorm V1.2

Post by stylesrj »

There's no need to make a new thread after you update the ship. Just edit the first post of your last one with the updates and then post in it saying "I updated it. Here's what's changed."
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trollnoob3214
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Re: [SHIP] SIS BattleStorm

Post by trollnoob3214 »

stylesrj wrote:Blueprints.xml.append should be in your .ftl file where you made your ship.

You take the plans for the Repair Bomb from the blueprints.xml file in your extracted documents (or it could be dlcblueprints.xml) and put them in your .append document, above the ship blueprints.
I made my ship with SuperLuminal, does that have anything to do with it?
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trollnoob3214
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Re: SIS BattleStorm V1.2

Post by trollnoob3214 »

stylesrj wrote:There's no need to make a new thread after you update the ship. Just edit the first post of your last one with the updates and then post in it saying "I updated it. Here's what's changed."
Ok, thanks!
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stylesrj
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Re: [SHIP] SIS BattleStorm

Post by stylesrj »

trollnoob3214 wrote:
stylesrj wrote:Blueprints.xml.append should be in your .ftl file where you made your ship.

You take the plans for the Repair Bomb from the blueprints.xml file in your extracted documents (or it could be dlcblueprints.xml) and put them in your .append document, above the ship blueprints.
I made my ship with SuperLuminal, does that have anything to do with it?
Open up the .ftl file with WinRAR or something. Or change the extension to .zip. Same thing really.
blueprints.xml.append should be under data
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trollnoob3214
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Re: [SHIP] SIS BattleStorm

Post by trollnoob3214 »

stylesrj wrote:
Open up the .ftl file with WinRAR or something. Or change the extension to .zip. Same thing really.
blueprints.xml.append should be under data
Okay, now how do I reseal the .ftl file so it will run?
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steamtex
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Re: [SHIP] SIS BattleStorm

Post by steamtex »

trollnoob3214 wrote:
stylesrj wrote:
Open up the .ftl file with WinRAR or something. Or change the extension to .zip. Same thing really.
blueprints.xml.append should be under data
Okay, now how do I reseal the .ftl file so it will run?
The exact same way you changed it to be a .zip?
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trollnoob3214
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Re: [SHIP] SIS BattleStorm

Post by trollnoob3214 »

steamtex wrote:
trollnoob3214 wrote:
stylesrj wrote:
Open up the .ftl file with WinRAR or something. Or change the extension to .zip. Same thing really.
blueprints.xml.append should be under data
Okay, now how do I reseal the .ftl file so it will run?
The exact same way you changed it to be a .zip?
I extracted it, there was no option to turn it into a zip(even inside WinRAR)
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stylesrj
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Re: [SHIP] SIS BattleStorm

Post by stylesrj »

Someone post a step-by-step guide (if there isn't one already)

1) You find your .ftl file and open it with your archive-viewing program of choice.
a) If you don't have an archive-viewing program like WinRAR then change the extension to .zip
3) Extract Blueprints.xml.append from it.
4) Add the data you need to this file.
5) Move the file back into the archive
a) Change the extension of the archive back to .ftl

What you don't do is turn blueprints.xml.append into a zip file. Or put multiple .ftl files inside of an .ftl file, followed by the original mod, someone else's, and the cookie recipe you were saving for those guys at the NSA. Seriously don't do that. That's annoying.
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trollnoob3214
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Re: [SHIP] SIS BattleStorm

Post by trollnoob3214 »

stylesrj wrote:Someone post a step-by-step guide (if there isn't one already)

1) You find your .ftl file and open it with your archive-viewing program of choice.
a) If you don't have an archive-viewing program like WinRAR then change the extension to .zip
3) Extract Blueprints.xml.append from it.
4) Add the data you need to this file.
5) Move the file back into the archive
a) Change the extension of the archive back to .ftl

What you don't do is turn blueprints.xml.append into a zip file. Or put multiple .ftl files inside of an .ftl file, followed by the original mod, someone else's, and the cookie recipe you were saving for those guys at the NSA. Seriously don't do that. That's annoying.
I just finished it as you posted that...Sorry ¯\_(ツ)_/¯
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Kieve
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Re: SIS BattleStorm V1.2

Post by Kieve »

trollnoob3214 wrote:
stylesrj wrote:There's no need to make a new thread after you update the ship. Just edit the first post of your last one with the updates and then post in it saying "I updated it. Here's what's changed."
Ok, thanks!
Merged topics. Seemed better than deleting the other.
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