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Re: Query - is there a mod to (or) is it possible to

Posted: Tue Mar 11, 2014 3:48 am
by 5thHorseman
EdwardReynolds wrote: Refer to OP, 'thats how the game is' is irrelevant - we are modding, we are disregarding developer vision. Something could be improved, that's why we are here.
I saw that. That's why I continued my post after explaining why the devs made the choice they did, and explained how that choice made your desire not possible.

You can't do it. I wish you could. I wish we could mod every single bit of the game. But we can't.

Re: Query - is there a mod to (or) is it possible to

Posted: Tue Mar 11, 2014 7:29 am
by English Narwhal
5thHorseman wrote: I saw that. That's why I continued my post after explaining why the devs made the choice they did, and explained how that choice made your desire not possible.

You can't do it. I wish you could. I wish we could mod every single bit of the game. But we can't.
The irony of mod-heavy communities.
Minecraft is a good example- tons of mods available, but not exactly, well, good with handling them.
FTL had tons of mods and handles them well, but yeah, hard code....

Re: Query - is there a mod to (or) is it possible to

Posted: Tue Mar 11, 2014 11:02 am
by kartoFlane
@agigabyte
@EnglishNarwhal

A correction is needed, I think.

From Justin's stickied post:
Justin wrote:Mods that require redistribution of the game files won't be allowed.
Ie. the executable, data files, graphical assets, whole archives etc. But there's nothing there that specifically says we cannot modify the exe.
The problem here is that this area is generally legally fuzzy in the gaming industry as a whole. But nothing against exe modding was said by FTL devs specifically. Or, at least I don't recall that.

Technically the exe is an asset like every other, and since we already do modify other assets (be it via changing the events, or splicing hulls), it is logical to assume that if someone were to take it upon themselves to develop an unofficial patch, there would be no problem with it (as long as you only distribute your own code, and not the games' whole exe).

The key word in the entire matter is distribution (of copyrighted material). If you reverse-engineer the exe and then write some code of your own to modify that exe, you're in the clear, because you're only distributing stuff you've created yourself.

The entire safeguard exists basically so that we don't end up putting up FTL for download for free. As long as we don't do that, and only modify the files the user already has, it's all good.

That's how I see it, at least. I may be misinformed in some areas.

Re: Query - is there a mod to (or) is it possible to

Posted: Tue Mar 11, 2014 1:38 pm
by Ora_unit_SR388
Leme explain to you what the devs told me.

You cannot distribute the .exe file, or game files. You CAN make a deployable that patches them into the game for you. At one point I did try to decompile the source into C (didn't really work), but it can be done.