I actually came up with this months ago:
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=16851
I wanted to make a fancy boss rush version for FTL. Though, I never really got around making the actual mod itself.
The only way to progress linearly was to switch an augment which allowed access to the next event.
I just had an interesting idea...
- Sleeper Service
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Re: I just had an interesting idea...
Yeah I remember that thread. I guess no one really wants to take this on, as it would be so much work just getting a core game mechanic working that vanilla FTL normally nicely provides.
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Re: I just had an interesting idea...
Doin it, I'm gunna also make it compatible *cough* dependent *cough* with Captains Edition.
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Re: I just had an interesting idea...
Yeah, It does have to do with replacing every single event and creating hundreds of stranded events.Sleeper Service wrote:Yeah I remember that thread. I guess no one really wants to take this on, as it would be so much work just getting a core game mechanic working that vanilla FTL normally nicely provides.
Also, this allows for no endgame. In the case of a ship station mod, this wouldn't be a worry, but in my version which which requires an endgame,this would be problematic.
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Re: I just had an interesting idea...
Ah, wait a second. You could give players access to a store, just as long as you set the price for fuel to be some ridiculously large number.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
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Re: I just had an interesting idea...
I am uncertain as to whether it is possible to change fuel prices. Furthermore, you cannot despawn a store or change the goods it's selling once it has been created.aaaaaa50 wrote:Ah, wait a second. You could give players access to a store, just as long as you set the price for fuel to be some ridiculously large number.
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Re: I just had an interesting idea...
I'm not sure but I think waiting actually resets the event at the beacon and gives you a new one, this should despawn the store as well.dalolorn wrote:I am uncertain as to whether it is possible to change fuel prices. Furthermore, you cannot despawn a store or change the goods it's selling once it has been created.
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Re: I just had an interesting idea...
Oh and yes, fuel prices can be changed. Fuel, missiles and drone parts have a blueprint and a price tag just like everything else. 999 scrap for fuel? Well yeah, the Rebels invaded all the fuel producing regions. Galaxy wide fuel crisis and stuff... 

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Re: I just had an interesting idea...
Why?!
Why do you always have to give me more ideas to think about?!
Now I'm thinking the station could be a fuel factory.
Why do you always have to give me more ideas to think about?!

Now I'm thinking the station could be a fuel factory.
