I think it's quite obvious where I'm taking this, so I won't bother with explaining the idea.

Edit: Player ship. Forgot to make that distinction.
A player ship? It'd sit at the starting beacon with nothing to do. As a bonus, you'd never lose.dalolorn wrote:What would happen if you were to build a ship without engines or without piloting systems?
I think it's quite obvious where I'm taking this, so I won't bother with explaining the idea.
Someone make this happen. I would love it.Sleeper Service wrote:This could be a neat total conversion. The mission could just be to resist the Rebel onslaught, or something more subtle, like having the secret data on board and maybe gather enough scrap/things to get a ship ready to bring to the Fed base, kind of a FTL prequel... By heavily modifying the Rebel fleet events the station could be visited by all kinds of ships, Pirate raiders, Rebel inspectors or assault squads, civilian ships in distress that are looking for help, traveling merchants. Giving dummy augs and making a lot of use blue events could trigger some kind of progression through a storyline, while also increasing enemy strength. Enemies would have to be de-levelled, as you would remain in the first sector and they would not get stronger by themselves.
That's an awesome idea, but I'm gonna worry for your health if you try and make that one along with CE too.Sleeper Service wrote:This could be a neat total conversion. The mission could just be to resist the Rebel onslaught, or something more subtle, like having the secret data on board and maybe gather enough scrap/things to get a ship ready to bring to the Fed base, kind of a FTL prequel... By heavily modifying the Rebel fleet events the station could be visited by all kinds of ships, Pirate raiders, Rebel inspectors or assault squads, civilian ships in distress that are looking for help, traveling merchants. Giving dummy augs and making a lot of use blue events could trigger some kind of progression through a storyline, while also increasing enemy strength. Enemies would have to be de-levelled, as you would remain in the first sector and they would not get stronger by themselves.
Repairs wouldn't be too hard.Metzelmax wrote:You can even give the player a shop... which ofc would give you the ability to buy fuel, which sucks. So all repair needs to be done by out of fuel events. And fleet needs to be turned off ofc.
Someone needs to make a DS9 mod.
Yeah scaling and progression would have to be solely handled via dummy items and blue choices. That would probably all get really convoluted and make the whole thing less accessible.Kieve wrote:I'm sorely tempted to take a crack at this. Only problem i see is the same one Infinite Space deals with - forever stuck with Sector 1 level scaling.