The Captain wrote:If your ship hull is in the red, taking a surrender offer could mean you might make it to a store (if you can find one). It's kinda funny when they offer surrender, and you're in worse shape than they are. Guess their sensors aren't working.
I was in the Torus, out of fuel and getting my ass handed to me by a rebel fighter that literally came out of nowhere, missiled my drone control and started hammering my ship to a pulp. I fought back the best I could, having to sacrifice several crew and systems just to keep my essentials online. I'm at one hull, 0 shields, no weapons but a burst laser I and almost destroyed engines. We both fire but mine hits way sooner and they surrender. They surrender...when I'm at ONE HULL? I gladly accept and head to the next beacon.
I generally don't take surrender. I'm a fan of more scrap and usually destroying the enemy provides more scrap. The exceptions are for slaves or weapons/augments. Only because those tend to work out as greater rewards than the extra scrap I would get.
My funny story is on my run for the pacifism achievement I was basically out of luck. I was 1 fuel short of making the beacon to sector 5 and even if I got there I wasn't going to be able to jump to the next sector anyway. However, I ended up encountering a ship that offered me a bribe to leave them be including 4 fuel! Heck yeah I'll take your bribe. Not exactly a surrender story, but still pretty funny IMO.
I'll probably take 1 in 5 surrenders on average or thereabouts. It's simply something to consider given the situation and take or not take - there is no hard and fast rule.
They are generally going to be most useful early on (where 4 fuel is better than the extra 8 scrap you'd get by killing them), and rarely worth accepting later (unless they offer an item).