Page 2 of 2

Re: [Ship(s)+weapons] The Uz'ran Tribes 02.06.13 [WIP]

Posted: Sun Jun 02, 2013 7:51 pm
by Metzelmax
I forgot to include the shield image of the maggot... i m such a dummy.

Re: [Ship(s)+weapons] The Uz'ran Tribes 02.06.13 [WIP]

Posted: Fri Jun 14, 2013 3:33 pm
by Metzelmax
changed the starting system power of the maggot to 4. That way you dont loose your beam by every random little hit

Re: [Ship(s)+weapons] The Uz'ran Tribes 07.07.13 [WIP]

Posted: Sun Jul 07, 2013 10:56 am
by Metzelmax
version 0.4a:
Added 2 ships
added 3 weapons

Re: [Ship(s)+weapons] The Uz'ran Tribes 07.07.13 [WIP]

Posted: Sun Jul 07, 2013 7:44 pm
by Starfire
I think that the atom weapon is broken i cant find the prob in the code so sorry.

Re: [Ship(s)+weapons] The Uz'ran Tribes 07.07.13 [WIP]

Posted: Mon Jul 08, 2013 4:03 am
by Metzelmax
So what's the bug exactly? Does it not load, or has the Leviathan no weapons? Because it all works for me, I need to know what's wrong.

Re: [Ship(s)+weapons] The Uz'ran Tribes 07.07.13 [WIP]

Posted: Mon Jul 08, 2013 1:20 pm
by Starfire
the weapon shows the fire sprite over and over again without really shooting anything

Re: [Ship(s)+weapons] The Uz'ran Tribes 07.07.13 [WIP]

Posted: Mon Jul 08, 2013 1:40 pm
by Metzelmax
I cant find an error with my animations or weapon description and it works fine on my pc.

However I have read somewhere that FTL can have problems with to large animations (which still not explains why it works for me but not for you).

To try it you could replace this section of code in the blueprint.xml.append:

Code: Select all


<weaponBlueprint name="ORGAN_ATOM1">  
	<type>LASER</type>
	<title>Organic Atomizer</title>
	<short>Org Atom</short>
	<desc>This weapon was developed for the Uz'ran clan-wars. It is capable of vaporizing any biological mass. Deadly for any living ship.</desc>
	<tooltip>1 shot of organic vaporization goo. 1 ion + 4 dmg to crew.</tooltip>
	<damage>0</damage>
	<persDamage>4</persDamage>
	<ion>1</ion>
	<shots>1</shots>
	<sp>0</sp>
	<speed>45</speed>
	<fireChance>0</fireChance>
	<breachChance>0</breachChance>
	<cooldown>8</cooldown>
	<power>2</power>
	<cost>75</cost>
	<bp>4</bp>
	<rarity>5</rarity>
	<image>LIGHTNING</image>
	<launchSounds>
		<sound>CANNON1</sound>
	</launchSounds>
	<hitShipSounds>
		<sound>ionHit1</sound>
		<sound>ionHit2</sound>
		<sound>ionHit3</sound>
	</hitShipSounds>
	<hitShieldSounds>
		<sound>ionShields1</sound>
		<sound>ionShields2</sound>
		<sound>ionShields3</sound>
	</hitShieldSounds>
	<missSounds>
		<sound>miss</sound>
	</missSounds>
	<weaponArt>LIGHTNING_THROWER</weaponArt> 
</weaponBlueprint>
This gives the atomizer just the art of the lightningthrower. If that still gives bugs then there is a other error somewhere. If it works then either the animations are wrong or it just has to many pictures and I need to remove every second one or so.