Hyperspace Admirals looking for Programmer

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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Hyperspace Admirals looking for Programmer

Post by Sleeper Service »

Hi everyone. I wanted I let you know that we are currently looking for a third programmer for Hyperspace Admirals, a loosely FTL inspired, fleet-based Roguelike. This forum has always been the place where people passionate about the genre hang out, basically our entire team met here, so I figured asking around here wouldn't hurt. We need someone skilled in C#, ideally with Unity experience.

For those who haven't heard about it yet: Hyperspace Admirals is the stand-alone game we started working on after "finishing" the Captain's Edition Mod for FTL. Our team currently consists of kartoFlane, Rann and me. We've been working on HA since a year now, the art is mostly done, the soundtrack is in production and we approach a state where the prototype actually looks like the design mock-ups:

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Although with way more visual glitches, so I won't show you that. :roll: So the game is somewhere between 40-50% done (for whatever such numbers are worth in game development). We need some dedicated dev time to finish the job and karto and Rann can only do that much on their own.

Does this tickle your fancy? Shoot me a PM if it does. You can dig into our dev blog if you want a run-down of the games previous development.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Taiieb
Posts: 1
Joined: Wed Feb 17, 2016 6:27 am

Re: Hyperspace Admirals looking for Programmer

Post by Taiieb »

Awesome !!

Try to post your request on http://www.reddit.com/r/ftlgame

I'm pretty sure, you are going to find a helping hand.
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