Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

The_Bear wrote:Can you change the size of the ships?
Resize images :D
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Thats really cool. When is the alpha ready?
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

The_Bear wrote:Thats really cool. When is the alpha ready?
Either 1-2 hours or 1 day.
Cuz if I don't finih in 2 hours - then I'm going sleeping and finish tomorrow :)
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

OK, looking forward to it.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Alright, everything looks stable.
Now, where to upload? :)
I think there were some suggestions in the thread.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

kartoFlane wrote:
kcd.Spektor wrote:Also - can anyone tell me, where can I upload the files so everyone can download them to test?
Github has a releases page where you can post binaries for your project. You'd need to setup the repository first, of course, though uploading source code is not required (assuming you want to keep the project closed).
Other than that there's Dropbox, but it's unreliable at times (temporarily locks out the file if it gets really popular (~ >1000)).
There's Mediafire, but there've been somewhat numerous reports of people who have had trouble with it. Though it seems to be working out okay for CE.
Sourceforge has historically been a place where one could find almost every free application worth a damn, but in recent months it fell out of grace (they were caught attaching adware to installers of popular programs).
Finally, there's Mega, which is a pretty good service, though it has an irky way of downloading the files, which some people might not appreciate.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

While alpha is uploading...

What is in alpha:
1. Server aplication
2. Client aplication

What is needed to play:
Java 7 or up.

What can you do in alpha:
1. PVP
2. Jump arround in an empty universe :mrgreen:
3. Make some ships in the ship editor
4. Get familliar with the mechanics
5. Get familliar with modable files
6. Something else?

IMPORTANT!
Controls are fixed for now :)
Moving - WASD
Open door in front of you - E
Repair system in the room that you are in - Hold R
Open interface of the system in the room that you are in - Q
Menu - Esc
In system interfaces there are some screens (ex. star map) that you can navigate by mouse dragging or using WASD


I hope there will be some testers for PVP at least 3 vs 3
Would be great if some one could test 4 vs 4 vs 4 .. etc
Any test results and feedback are welcome.
And if you have any questions feel free to ask.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

I can get some friends to test it with me, were is the download?
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Hurray! The first ever FTL like multiplayer game alpha version is available :D
http://www.mediafire.com/download/ker48ukku9stcjt/SpaceTeam.rar


Now I'm off sleeping :)
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