FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by Sleeper Service »

rstd2 wrote:So this has been answered most likely several times and I am just an idiot, but even though I have the Native resolution selected (1440x900) it seems to load in 640x480. Please help!
I can't see how the mod can have anything to do with this honestly.
Aphid wrote:I suggest removing the tactical modifier from the laser and giving it something else.
Agreed, this will be fixed in the long overdue EL update that is coming up eventually.
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TheEvilHatter
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by TheEvilHatter »

What are the chances for a Store to spawn in Infinite mode? I've been lugging cargo around for a few deep space sectors now and can't save up enough fuel to progress.
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stylesrj
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by stylesrj »

TheEvilHatter wrote:What are the chances for a Store to spawn in Infinite mode? I've been lugging cargo around for a few deep space sectors now and can't save up enough fuel to progress.
A store will spawn when you give up on looking for one or check in the place that'll be a real hassle to reach the exit beacon from.

Basically, keep going. The one store will eventually show up or a civilian ship willing to buy your cargo and thus create a store. Or an event where you escort a ship and it turns out not to be a trap, a reactor upgrade or hull repairs or some scrap.
RazorCaptain
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by RazorCaptain »

Hello...
I'm really sorry if this issue has been posted before but I honestly can't be bothered to read through 500 + pages of comment's to find a suitable answear to my problem.
Now...What is my problem...My problem is the Endless loot Addon...
Now before anyone jump's the horse and tell's me to check the first post I must mention that I did.I made sure everything was in order...quite literally, I checked the mod order until I think I was ready to gouge my eyes out, I did have EL Texture pack installed...The only time my weapons did have graphic's is the time I actually played without Endless Loot.
So I don't know what to do...
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stylesrj
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by stylesrj »

There's this issue with FTL that it doesn't use all the system memory available.
There are programs out there that'll solve that issue and allow you to use more stuff/mods but they're third party programs.

In my opinion, I wouldn't bother risking my computer's integrity more than I have to just to use Endless Loot.
meklozz
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by meklozz »

Not necessarily 500 pages, just a few back someone solved that problem. The programs that do this are not really super-high-risk stuff, but it's up to you, of course.

http://www.ftlgame.com/forum/viewtopic. ... 700#p98311

If you don't have the RAM or it doesn't work, the mod could probably be made to work without the extra textures, but I'm not sure how the creators feel about this.

@edit Does anyone know why this works so weirdly for different people, by the way? I personally could install my whole mod list (a lot) and run into basically no problems, and some people get such huge ram usage... And my computer is hardly powerful. Is this an FTL bug? I once saw a person who had such a problem with this mod also report very large FTL memory use in general, so it doesn't seem like just a mod thing.
RazorCaptain
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by RazorCaptain »

I am not convinced I have the same issue the previous gentleman was having...
Mainly because his screenshot presents this weird texture present in the room's...
http://i.imgur.com/koVc4Vq.png
Mine looks more like this:
http://i.imgur.com/BugHnkp.png

And just so it's out there...I do have 4 Gigs of RAM.
meklozz
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by meklozz »

Well, I was referring to a different person's issue than that screen. It could still help, but if memory itself is the problem, the game usually just crashes.

I have seen that red dot problem before, but I don't think it was resolved. It's odd, more like the mod manager didn't quite install everything. There is some information about this in the troubleshooting section, too, and though you said you've tried that, you should really jump through all those hoops if there's anything you may have missed, like re-downloading everything, 64 bit java etc.
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Sleeper Service
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by Sleeper Service »

TheEvilHatter wrote:What are the chances for a Store to spawn in Infinite mode?
Regular stores spawn with 66% probability, with additional stores being able to spawn as stylesrj described. If you want to maximize your store change you'll want to try to uncover as many beacons as possible while also traveling to the exit as directly as possible, to spawn a new sector with a new chance to spawn a store.
meklozz wrote:Does anyone know why this works so weirdly for different people, by the way? I personally could install my whole mod list (a lot) and run into basically no problems, and some people get such huge ram usage... And my computer is hardly powerful. Is this an FTL bug? I once saw a person who had such a problem with this mod also report very large FTL memory use in general, so it doesn't seem like just a mod thing.
Possible. Ultimately the game just wasn't designed to load that many assets, and the problems that some people are having with instilling the mod are largely out of our control. I don't really see how allocating more ram to a program risks ones computers integrity, but obviously it is the users responsibility to decide what they want to do with their machine.
RazorCaptain wrote:I am not convinced I have the same issue the previous gentleman was having...
Mainly because his screenshot presents this weird texture present in the room's...
http://i.imgur.com/koVc4Vq.png
Other people reported problems with the same ship mod. That has nothing to do with CE, the ship mod is simply outdated as far as I can tell.
RazorCaptain wrote:Mine looks more like this:
http://i.imgur.com/BugHnkp.png

And just so it's out there...I do have 4 Gigs of RAM.
Again, as far as I can tell physical ram isn't what limits FTL, rather the FTL executable is limited to use only a certain amount of ram to load assets. However the problem shown on the screenshot hints that SMM didn't patch in the required files or that the files are incomplete. As meklozz described, going through the troubleshooting steps might be your best bet.
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Captain Trek
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Re: FTL Captain's Edition 1.281b/Inf 1.28/EL 1.28

Post by Captain Trek »

Welp, it's taking me way too long to get around to "completing" (that is, starting with a fresh save file with nothing but the Kestral A unlocked and going on to complete the game with all the ships on Normal. Note that there are a few RNG-based achievements such as Tactical Approach I'm not going to bother trying for) Captain's Edition, but I just got done with the Engi B. I'm actually really surprised that it only took two tries, but I'll freely admit I got kinda lucky scoring a free mantis crewmember fairly early on, meaning I ultimately wound up buying only one (human, from a store) crewmember the entire run.

What I was doing wrong when I played CE in the past definitely was trying to rely at all on the AI generator augment, which is kind of sad because it's supposed to provide the ship with something unique and interesting but in practice is just too risky to be worth using. Also just didn't have particularly good luck in general on those past attempts. This time I managed to find an anti-bio beam that let me decrew a bunch of ships in the mid sectors for extra crewmen and better rewards. Shockingly few weapons, though, with just a Burst Scatter I and a Burst II actually proving useful along with a handful of not-useful pickups, none of which I think were actually from decrewing ships.

Still, at the end of the game I had Burst Scatter I, Burst II, the starting Old Lasers, a Missile II drone, and an Ion I drone, and that was more than enough to smack down the flagship.

Incidentally, I'm getting graphical glitches as well, with certain textures and characters of text disappearing, but I've been ignoring it since it doesn't really effect gameplay all that much.
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