This mod strips down all the vanilla ships to just one crewmember, then gives you a budget and allows you to purchase individual ship components and crew to your liking.
Why is this a thing?
I was inspired by the Descent into Darkness mod by DryEagle and Sleeper Service.
If you've ever thought "That's cool, but I want three drones..." well, now you can have three drones.
What does it conflict with?
Anything that changes the events 'START_GAME' and 'START_BEACON', and vanilla ship blueprints.
Custom ship mods and total conversions will likely be incompatible. Any ship gear mods that add new content will likely work.
Why is it broken? It has to be broken or something, it's in Development...
Yeah, it's broken. I don't know why.
I know it's to do with the events.xml, but I don't know where. Before anyone asks, I've already used kartoFlane's checker to fix everything it can find. The problem is something it can't find, which is much more difficult to fix.
The other problem is that FTL is crashing without a log, which makes it even harder to debug.
So what can I help you with?
- Is there a way to detect how many empty weapon, drone or augment slots the current ship has?
- Does having too many choices in a single event cause shenanigans?
- Is there anything else in events.xml that could be screwing me over?