The Challenger Cruisers v 1.0.2

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PiratedChaos
Posts: 40
Joined: Sat Nov 01, 2014 4:04 pm

The Challenger Cruisers v 1.0.2

Post by PiratedChaos »

These ships are challenges. One thing about thing is missing, bad, uninstalled...you name it. This mod is for veteran players who want to give themselves a challenge. Please only use one of the ships at a time please, otherwise if you use all of them the layouts will all be the same...Currently there are only the three kestrels as challengers, but I will hopefully expand soon to get more ships. It is compatible with the CE mods, so no worry about that. If there are any questions, comments or tips feel free to reply as this is my first mod. Cheers, and enjoy a challenge.

Kestrel A "The Challenger" download: http://www.mediafire.com/download/gpifl ... nger+A.ftl
Kestrel B "The Glass Cannon" download: http://www.mediafire.com/download/d5dyi ... nger+B.ftl
Kestrel C "The Sturdy One" download: http://www.mediafire.com/download/a47n5 ... nger+C.ftl

Version History

v 1.0 (Dec 23, 2015)- Original three ships released.
v 1.0.1 (Dec 24, 2015)- Ships A revamped; completely new layouts/weapons. Stations still may be buggy, but more balanced than before.
v 1.0.2 (Dec 24, 2015)- B and C downloadable again.
Last edited by PiratedChaos on Thu Dec 24, 2015 4:10 pm, edited 4 times in total.
Won on Hard: All ships! :D
Won on CE Hard: Kestrel A, Engi C, Federation B, Zoltan C, Slug A, Rock B
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: The Challenger Cruisers v 1.0

Post by meklozz »

They look kind of easy for challenge ships... Especially the weapons, crazy stuff.

And since you asked for tips;

Your Room alignment for A type at least is off, I think you can fix this by changing the _base image.

Your sensor and door rooms have messed up room graphics, pretty sure you need to look through them and use different ones, fit to the direction of the room.

The layouts look a little weird right now (e.g. you have airlocks coming out on the ship). Also, some kind of a floor goes a really long way, though who am I to say.

Changing the 'myship' default name the SuperLuminal gives will stop the one ship at a time problem. Not sure if you can do it in the program or need to go into the files.
PiratedChaos
Posts: 40
Joined: Sat Nov 01, 2014 4:04 pm

Re: The Challenger Cruisers v 1.0

Post by PiratedChaos »

Alright, thanks for the feedback. I will be making a new version soon. Also, I forgot to save the files as .shp, so i'll have to make them from scratch again :p.
Won on Hard: All ships! :D
Won on CE Hard: Kestrel A, Engi C, Federation B, Zoltan C, Slug A, Rock B
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: The Challenger Cruisers v 1.0.1

Post by meklozz »

.shp is deprecated and you don't need it. Just load the ship from the game with it modded in, or add it in Mod Management.
PiratedChaos
Posts: 40
Joined: Sat Nov 01, 2014 4:04 pm

Re: The Challenger Cruisers v 1.0.2

Post by PiratedChaos »

Will be starting work on the Zoltan Cruisers after Boxing Day, because of 'mas and Boxing Day being my sister's birthday, I won't have time.
Won on Hard: All ships! :D
Won on CE Hard: Kestrel A, Engi C, Federation B, Zoltan C, Slug A, Rock B
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