FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Swapbox
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by Swapbox »

stylesrj wrote:Ha ha just kidding, I dont mind people putting words in my mouth
stylesrj wrote:also I like eating shoes and you are my god @SwapBox
Oh ok cool
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Sleeper Service
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by Sleeper Service »

Swapbox wrote:
stylesrj wrote:pssssst
Sleeper Service wrote: Check this
NarnKar wrote:Out
Please refrain from spaming the CE thread with non-CE-related self advertising. Not cool. Also I never said anyone should check whatever stuff out, and neither did NnarnKar as Stylesrj. If you want to tell people about your stuff you can do that in you own thread.
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Working on a sci-fi deckbuilder nowadays.
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Swapbox
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by Swapbox »

Sorry about that wont happen again
"There once was a man from peru..."
~ Dream garry
Iviv
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by Iviv »

Hey, I'm getting a beacon jump crash, here's the info:
Load log & versions
Game save
Relevant screenshots

The crash happens at a standard space beacon, no distress sign, open space. Sector distance ? (Infinite addon, haven't jumped to a more difficult sector yet), 'Contested deep space' sector. Zoltan ship A configuration.

I hope that's enough info for you guys! Jumping to other beacons is fine so I can keep on playing, just wanted to give you the heads up on this. Thanks for your continuing work on this awesome mod!
MikeRaven
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by MikeRaven »

Any idea when EL will be compatible with CE 1.281?
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Sleeper Service
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by Sleeper Service »

It is already, it just doesn't have all the changes of the last version integrated yet. But you can use EL1.28 it with CE 1.281 without problems.
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Working on a sci-fi deckbuilder nowadays.
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MikeRaven
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by MikeRaven »

Ah okay. I just noticed that the (edit: new) loadouts for the ships weren't modified on my game and assumed that they weren't compatible. Thanks.
shackrock
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by shackrock »

Is there any way to tell if CE is enabled when you open up the game? I feel like nothing has changed... but the patching with slipstream seemed to be fine.
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stylesrj
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by stylesrj »

You can tell CE is enabled when the title screen shows the CE title screen and not the regular one.
shackrock
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Re: FTL Captain's Edition 1.281/Inf 1.28/EL 1.28

Post by shackrock »

stylesrj wrote:You can tell CE is enabled when the title screen shows the CE title screen and not the regular one.
Hm, in that case it's definitely not enabled. I'm not sure whoa I'm doing wrong, I have it checked and coming 2nd (1st is the resource pack)... any ideas?

Here's the log:

Code: Select all

17:27:25.684 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Slipstream Mod Manager v1.6
17:27:25.687 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Windows 8.1 6.3
17:27:25.687 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Java HotSpot(TM) Client VM, 1.8.0_45, x86
17:27:25.706 [AWT-EventQueue-0] INFO  net.vhati.modmanager.FTLModManager - Using FTL dats path from config: G:\GAMES\SteamLibrary\steamapps\common\FTL Faster Than Light\resources
17:27:25.977 [Thread-4] DEBUG net.vhati.modmanager.ui.ManagerInitThread - Catalog isn't stale yet.
17:27:25.979 [Thread-4] DEBUG net.vhati.modmanager.ui.ManagerInitThread - App update info isn't stale yet.
17:27:26.433 [Thread-5] INFO  net.vhati.modmanager.core.ModsScanThread - Background hashing finished.
17:27:26.433 [Thread-5] INFO  net.vhati.modmanager.core.ModsScanThread - Background metadata caching finished.
17:27:33.900 [AWT-EventQueue-0] INFO  net.vhati.modmanager.ui.ManagerFrame - 
17:27:33.900 [AWT-EventQueue-0] INFO  net.vhati.modmanager.ui.ManagerFrame - Patching...
17:27:33.900 [AWT-EventQueue-0] INFO  net.vhati.modmanager.ui.ManagerFrame - 
17:27:33.904 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - Restoring vanilla "data.dat"...
17:27:33.910 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - Restoring vanilla "resource.dat"...
17:27:34.374 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - 
17:27:34.375 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - Installing mod: Better Planets and Backgrounds_v1.3.1.ftl
17:27:35.048 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - 
17:27:35.049 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - Installing mod: CE+Resource+Pack+1.28.ftl
17:27:35.063 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - 
17:27:35.063 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - Installing mod: FTL+Captains+Edition+1.281.ftl
17:27:35.078 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - 
17:27:35.078 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - Installing mod: CE BPaB Compatibility Patch 1.0.ftl
17:27:35.078 [Thread-6] WARN  net.vhati.modmanager.core.ModPatchThread - Skipping junk file: data/events_imageList.xml~
17:27:35.115 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - Repacked "data.dat" (1550902 bytes affected)
17:27:35.778 [Thread-6] INFO  net.vhati.modmanager.core.ModPatchThread - Repacked "resource.dat" (338926708 bytes affected)
17:27:37.291 [AWT-EventQueue-0] INFO  net.vhati.modmanager.ui.ManagerFrame - Running FTL...
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