I fire a missile, and it doesn't use one up. Great. Awesome. Fire a second... missile is used up... umm not so great?
So I set it to 0. Missile used up. Set it to 2, missile used up.
Is the Explosive Replicator set to 50% or am I doing something wrong?
Here's my code from dlcblueprints.xml.append
Code: Select all
<augBlueprint name="EXPLOSIVE_REPLICATOR">
<title>Explosive Replicator</title>
<desc>Missile based weapons do not use a missile.</desc>
<cost>60</cost>
<bp>8</bp>
<rarity>0</rarity>
<stackable>false</stackable>
<value>1</value>
</augBlueprint>