assistancerobot wrote:
They work just fine. You just need to activate a gun that uses power to make it function.
yes but gencool mentions at the starting beacon that there are issues with the sonic screwdriver , I am saying how to fix it[/quote]
The Screwdriver is supposed to not use any reactor power so it doesn't hinder the flow of combat as you have to swap between support and combat weapons.
That problem was done out of uncertainty (who knew 0-power weapons could do that?) and I don't think Metzelmax is going to fix it any time soon.
The Screwdriver is deliberate.
The 0 power consumption is deliberate - I wanted the Screwdriver to feel more like a tool or a power up than a standard weapon
The fact that it is buggy and requires other weapons to be active is not deliberate - if I had the choice it would always be active and usable
Hopefully you enjoyed the mod through the bugs, though?
I know a lot of people don't seem to get the gameplay I was going for, but then i never really commented on playstyles.
The 0 power consumption is deliberate - I wanted the Screwdriver to feel more like a tool or a power up than a standard weapon
The fact that it is buggy and requires other weapons to be active is not deliberate - if I had the choice it would always be active and usable
Hopefully you enjoyed the mod through the bugs, though?
I know a lot of people don't seem to get the gameplay I was going for, but then i never really commented on playstyles.
Okay , then please yell at FTL developers!
BTW needs more ships!!!
Like :
Gravity Bubble Spitfire (ive made a ship for that I will give it to you if you want)
Note :
I will not be able to update ftl , so fix wont apply to me
Hey ive noticed this mod is compatible with almost no other mods especially ones where the ships are affected, i know its probably difficult but is there maybe some code or something for custom ships that doesnt get overwritten by other mods? thanks