I've run into an oddity. A new modder wanted to create a burst artillery that gases the enemy ship, killing everyone on board (though the original cooldown was like 200 seconds). He made some custom resources to go with it. The sounds themselves work fine and the gun is borrowed from CE (appearing as the Ion Burst Stun), but whenever the gun attempts to fire, the game crashes. Switching the custom projectile to a flak projectile temporarily, the gun fired just fine.
I can't figure out why the custom projectile is causing issues since it was meant to replace med_flak and therefore uses the same dimensions and info for its animations (with different names linking to the image in the Weapons folder and specific reference, of course). I even tried re-exporting the image to ensure it wasn't because there was some issue with the format, and it still crashed.
I include a download of the mod as it is so far if anyone would like to take a closer look at the coding or images. I would appreciate any help, especially from someone who has plenty of experience designing artillery and weapons.
Note: I have noticed that the weapon doesn't do bio-damage in its current state. The addition of bio-damage changed nothing.http://www.mediafire.com/download/6v0z2 ... ocaust.zip
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