I a bit dont understand what mean fake true/false here.
Fake = false means that the projectile does damage. Fake = true means it's just a rock that disintegrates on hitting something.
When you fire a Flak, you notice that it makes a thudding sound when several of the rocks impact with the ship but no damage occurs? That's the fake projectiles.
Defense Drones can't tell the difference between the real shots and the fake ones so that's why the Flak I can sometimes still do 3 points of damage despite the drone logically being able to shoot down at least 1 rock.
I a bit dont understand what mean fake true/false here.
Fake = false means that the projectile does damage. Fake = true means it's just a rock that disintegrates on hitting something.
When you fire a Flak, you notice that it makes a thudding sound when several of the rocks impact with the ship but no damage occurs? That's the fake projectiles.
Defense Drones can't tell the difference between the real shots and the fake ones so that's why the Flak I can sometimes still do 3 points of damage despite the drone logically being able to shoot down at least 1 rock.
Big thank!
Can u help, I want to do some balance fixes to game, unpack blueprints.xml from data.dat by FTL.jar unpacker.
Make 1 change to number of drone energy from 2 to 1(using Notepad++), delete old blueprints.xml, adding edited. Save data.dat
In game edition work, but when i try start new game i have CTD. Where i wroong?
What you need to do is create a notepad file called blueprints.xml.append and put all the data you want to change in there (so Drone blueprints, weapons, flak, etc).
You then throw the .append into an archive (Like WinZip or WinRAR) and call it modname.ftl
Then you use a program called Slipstream which compiles the data together as a mod.
It's a lot easier and safer than damaging your game files.
stylesrj wrote:There's a blueprints.xml and a dlcblueprints.xml
What you need to do is create a notepad file called blueprints.xml.append and put all the data you want to change in there (so Drone blueprints, weapons, flak, etc).
You then throw the .append into an archive (Like WinZip or WinRAR) and call it modname.ftl
Then you use a program called Slipstream which compiles the data together as a mod.
It's a lot easier and safer than damaging your game files.
make all as you say but doesnt see affect in game (change combat_1 drone energy from 2 to 1)
SMM last version patch this file and then start game