Aaaand breathe...Gencool wrote:Lots of posts, very quickly, there...
Did I cover everything there? I feel like I did...

Aaaand breathe...Gencool wrote:Lots of posts, very quickly, there...
Did I cover everything there? I feel like I did...
If I did add that I'd want to make another animation for it, so if I do it'll be awhile.Gencool wrote:There's also a Heavy Cyber Laser in the Blueprints if you wanna grab that too?
That would look something like this, right?Gencool wrote:If you're happy with <append> tags, you can make the Standard Cyber Laser available in stores, too.
Code: Select all
<mod:findName type="weaponBlueprint" name="LASER_HEAVY_TARDIS">
<mod:findLike type="rarity">
<mod:setValue>4</mod:setValue>
I did notice that the sounds for the paradox artillery and the laser screwdriver are still missing. I won't make you sift through any old PMs if you want to use the sounds I gave you, here's the sound for the paradox extracted directly from the appropriate episode (don't worry, I isolated "Voodoo Child" and got rid of it) and here's the sound for the laser screwdriver.Gencool wrote:The mod is pretty much done. I've tested it a few times and haven't found any instabilities, but then since when does the creator of a mod every find the instabilities?
Code: Select all
<animSheet name="explosion_sonic" w="1920" h="64" fw="64" fh="64">effects/SonicBoom.png</animSheet>
<anim name="explosion_sonic">
<sheet>explosion_sonic</sheet>
<desc length="30" x="0" y="0"/>
<time>1</time>
</anim>