So that's why it's all messy and screwy...It took me like a year to find something that worked with it...kartoFlane wrote:CE was made on Linux, which uses LF-style line endings, which most Windows-native text editing programs don't recognize. Instead of Notepad/Wordpad, use a good text editor, like Notepad++ or SublimeTextLightwavers wrote:Been looking at the code for Captain's Edition for help... big mistake lol. The text is all mashed together, so I decided to mercilessly take it to the return key... XD
Mod to Explore the Crystal Sector
- R4V3-0N
- Posts: 1287
- Joined: Sun Oct 06, 2013 11:44 am
Re: Mod to Explore the Crystal Sector
R4V3-0N, a dreamer.
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- Posts: 29
- Joined: Thu Aug 06, 2015 4:45 am
Re: Mod to Explore the Crystal Sector
Ok, I've pretty much given up finding out how to remove the quest event. Anyone like to give me a few pointers where to look?
- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: Mod to Explore the Crystal Sector
Just replace the START_BEACON_CRYSTAL event so it won't spawn the quest unless you have a Crystal crewmember.
Make a file called events_crystal.xml.append and put this code in it.
I suggest just replacing all of the code in events.xml.append with this:
It should get you to the Crystal sector in one click rather than four clicks.
Make a file called events_crystal.xml.append and put this code in it.
Code: Select all
<event name="START_BEACON_CRYSTAL">
<text>You arrive in a sector not listed in any star charts. Strange crystalline ships dot the horizon.</text>
<choice req="crystal" hidden="true">
<text>Listen to your Crystal crew</text>
<event>
<text>Your companion speaks, "Here we are, my home sector. It has been a long time since others have set foot here, I wonder how you will be received. You have done as you promised and so shall I. The coordinates of my old ship have been forwarded to your navigation system."</text>
<quest event="CRYSTAL_UNLOCK"/>
</event>
</choice>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
</event>
Code: Select all
<event name="START_GAME_EVENT">
<text>You decide delivering your information to the federation fleet will be easier if you first take a detour to the crystal sector to gather supplies.</text>
<choice>
<text>You start up the FTL drive, aiming straight toward a rare wormhole which will bring you to Crystal space.</text>
<event>
<secretSector/>
</event>
</choice>
</event>
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- Posts: 29
- Joined: Thu Aug 06, 2015 4:45 am
Re: Mod to Explore the Crystal Sector
Wow... Awesome! I had No Idea how to change up vanilla stuff.
Last edited by Lightwavers on Tue Jul 21, 2020 4:16 pm, edited 1 time in total.
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- Posts: 29
- Joined: Thu Aug 06, 2015 4:45 am
Re: Mod to Explore the Crystal Sector
I've put up an advanced version of the mod, with help from RAD-82 in the questions section. 
This one allows you a chance to get to the crystal sector, but you will not always get there. You can get lucky and get a ton of valuable materials, or your ship can be completely destroyed by the RNG. This version also allows blue options for ships, for example the rock, zoltan, and engi B ships have better chances to make it to the crystal sector unharmed, while the crystal ships have a 100% chance to make it. If you just want to get to the crystal sector though, then stick with the original mod.
Download: http://www.mediafire.com/download/3r3l7 ... _Start.ftl

This one allows you a chance to get to the crystal sector, but you will not always get there. You can get lucky and get a ton of valuable materials, or your ship can be completely destroyed by the RNG. This version also allows blue options for ships, for example the rock, zoltan, and engi B ships have better chances to make it to the crystal sector unharmed, while the crystal ships have a 100% chance to make it. If you just want to get to the crystal sector though, then stick with the original mod.
Download: http://www.mediafire.com/download/3r3l7 ... _Start.ftl
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- Posts: 13
- Joined: Mon May 04, 2015 3:30 pm
Re: Mod to Explore the Crystal Sector
hi, i was looking for this mod a Long time,
but can't you mod it so , that you enter the hidden sector at the end or in the middle of the first sector like in the original way and not at start?
but can't you mod it so , that you enter the hidden sector at the end or in the middle of the first sector like in the original way and not at start?
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- Posts: 29
- Joined: Thu Aug 06, 2015 4:45 am
Re: Mod to Explore the Crystal Sector
I guess I could, but I don't know how to do that without making every exit beacon put you in the crystal sector.
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- Posts: 13
- Joined: Mon May 04, 2015 3:30 pm
Re: Mod to Explore the Crystal Sector
i understand.
maybe you could do it like this:
The Event at start beacon is, that you get a quest.
When you reach this questpoint at the first sector, you find the wormhole.
And now go on like you allrdy have.
maybe you could do it like this:
The Event at start beacon is, that you get a quest.
When you reach this questpoint at the first sector, you find the wormhole.
And now go on like you allrdy have.
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- Posts: 29
- Joined: Thu Aug 06, 2015 4:45 am
Re: Mod to Explore the Crystal Sector
Good idea! I'll look into it. 
