Wow I see something completely different:Shrooblord wrote:Weird. I see this:

This looks like your mac compression software is restructuring your folders, without it being visible on mac.
Wow I see something completely different:Shrooblord wrote:Weird. I see this:
This can easily be fixed by compressing the folders inside your folder. (So if you only have a data folder compress the data folder, and if you have a data and an img folder select those two and compress those.)Sleeper Service wrote:Wow I see something completely different:Shrooblord wrote:Weird. I see this:
This looks like your mac compression software is restructuring your folders, without it being visible on mac.
Code: Select all
<event name="SHROOB_STATION">
<text>On the flipside of the rock, you find a large station hiding from view! A screeching cackle booms over your Comms systems and all throughout the ship. Your shields have been compromised!</text>
<environment type="asteroid"></environment>
<status target="player" system="shields" limit="2"></status>
<ship load="SHROOB_AI_STATION" hostile="true">
<destroyed load="SHROID_JOINS"></destroyed>
<deadCrew>
<text>As your crew somehow slash to pieces the last of the non-physical AI avatars, you hear something communicating with your Comms system. A message... it's... a happy birthday greeting?</text>
<choice>
<text>Accept the gift.</text>
<autoReward level="HIGH">standard</autoReward>
<event>
<text>"Yes? You liked my gift? Good, good!" a screeching voice says. "Now. You realise I had to take away from the key structures of my ship to be able to gift you this amount of scrap, don't you? Timbeeer!"</text>
<choice hidden="true">
<text>Uh-oh. Better get your crew out of there.</text>
<event load="SHROID_JOINS"></event>
</choice>
</event>
</choice>
</deadCrew>
</ship>
</event>
Code: Select all
<event name="SHROOB_STATION">
<text>On the flipside of the rock, you find a large station hiding from view! A screeching cackle booms over your Comms systems and all throughout the ship. Your shields have been compromised!</text>
<status target="player" system="shields" limit="2"></status>
<ship load="SHROOB_AI_STATION" hostile="true"/>
</event>
<ship name="SHROOB_AI_STATION" auto_blueprint="SHROOB_STATIONS">
<destroyed load="SHROID_JOINS"></destroyed>
<deadCrew>
<text>As your crew somehow slash to pieces the last of the non-physical AI avatars, you hear something communicating with your Comms system. A message... it's... a happy birthday greeting?</text>
<choice>
<text>Accept the gift.</text>
<event>
<text>"Yes? You liked my gift? Good, good!" a screeching voice says. "Now. You realise I had to take away from the key structures of my ship to be able to gift you this amount of scrap, don't you? Timbeeer!"</text>
<autoReward level="HIGH">standard</autoReward>
<choice hidden="true">
<text>Uh-oh. Better get your crew out of there.</text>
<event load="SHROID_JOINS"></event>
</choice>
</event>
</choice>
</deadCrew>
</ship>
Code: Select all
<event name="SHROOB_SALVAGE">
<text>The wreckage of what looks to be a perfectly circular ship floats by in the distance. Distinct markings cover its hull, but there seems no visible point of entry.</text>
<choice req="BOARDER_SHROID" hidden="true">
<text>Send in the Infiltrator Shroid!</text>
<event>
<text>Stealthily, the Infiltrator scurries across the ship's surface. You blink and-- it's gone! After moments of staring blankly at your sensors, a light blinks. The Shroid makes contact. It's in!</text>
<event>
<text>Suddenly, the feed to your droid is cut off. The wreckage comes to life. Your scanners read systems powering on and your Comms screen shows the shadowy figure of a creature with deep red eyes and terrifying claws staring at you.</text>
<choice hidden="true">
<text>Hail them.</text>
<event>
<text>The creature on the other side simply laughs at you with a terrifying, high-pitched shriek. The Comms shut down and your systems register the other ship's weapons going hot!</text>
</event>
</choice>
<choice hidden="true">
<text>Power weapons!</text>
<event>
<text>You don't have time for inter-galactic dollhouse. Kill the fools!</text>
</event>
</choice>
<choice hidden="true">
<text>Speak through the Infiltrator Shroid.</text>
<event>
<text>Your faithful droid moves up to the shadow. Its sly smug washes from its face in an instant. It seems to... recognise the droid.</text>
<choice hidden="true">
<text>Hail them.</text>
<event load="SHROOB_FIRSTCONTACT"></event>
</choice>
</event>
</choice>
</event>
</event>
</choice>
</event>
I assume you mean with CE, since you are using CE assets in the autoBlueprints file.Shrooblord wrote:I've tried having only my own mod installed.
I read here that that is not necessary. A blue option will show up if you have the BOARDER_SHROID, or Continue... will show up if you don't.You don't have an alternative choice for if you lack the BOARDER_SHROID.
Yes, that is true. For some reason, I thought the event would have more to it if you didn't have the drone, but I suppose it doesn't have to.Shrooblord wrote:I read here that that is not necessary. A blue option will show up if you have the BOARDER_SHROID, or Continue... will show up if you don't.You don't have an alternative choice for if you lack the BOARDER_SHROID.