EpsilonEthereal wrote:So I'm trying to push the weapons power from lvl 8 in the vanilla game to lvl 12, but I don't know how to do that. I've tried to edit the blueprints.xml (via exporting the file, then importing it back in [yes I deleted the vanilla blueprints.xml and replaced it with my new copy] in FTLdat) but that just crashes the game. Someone gave me the code, so it should work. If I do an .append file, it also crashes the game. Sometimes, the game just won't register an edited file at all and just replace all changes. I wonder what I am doing wrong. Could someone help?
I do this exact thing in
The Potential. I change shields and drones, too. IIRC I also modified drones' cost in stores. Feel free to just take what you want from there.
And you should ALWAYS do these changes in a .append file, in a proper mod. Modifying the game files is asking for 2 types of trouble:
1) You screw up the game and have to reinstall, losing all changes
2) You screw up and reinstall the game, losing all changes
Here's the code for weapons in particular:
Code: Select all
<systemBlueprint name="weapons">
<type>weapons</type>
<title>Weapon Control</title>
<desc>Powers all of the ship's weapons. Upgrading lets you power more weapons.</desc>
<startPower>4</startPower>
<rarity>1</rarity>
<maxPower>12</maxPower>
<upgradeCost>
<level>60</level> <!-- level 2 -->
<level>25</level> <!-- level 3 -->
<level>35</level> <!-- level 4 -->
<level>50</level> <!-- level 5 -->
<level>75</level> <!-- level 6 -->
<level>90</level> <!-- level 7 -->
<level>100</level> <!-- level 8 -->
<level>110</level> <!-- level 9 -->
<level>120</level> <!-- level 10 -->
<level>130</level> <!-- level 11 -->
<level>140</level> <!-- level 12 -->
<level>150</level> <!-- Imaginary level 13 -->
</upgradeCost>
<cost>20</cost>
</systemBlueprint>
(And yes it's in the blueprints.xml.append. I put the system changes before anything else. Not sure if that's necessary or not)